Comportamentos Emergentes na Jornada de Streamers em Limgrave, Elden Ring

  • Daniel Manginelli CESAR School Recife
  • Nilson V. Soares CESAR School Recife

Resumo


Este short paper descreve como será efetuada a pesquisa de comportamentos de streamers jogando a área inicial de Elden Ring, buscando entender, através do prisma do comportamento emergente entre sistemas, como o jogo aplica o design Soulsborne ao gênero Open World.

Palavras-chave: comportamento do jogador, jogabilidade emergente, game analysis, game studies

Referências

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Caldwell-Gervais, Noah, (abril 2022a) “I Beat the Dark Souls Trilogy and All I Made Was This Lousy Video Essay. https://youtu.be/O_KVCFxnpj4, Outubro de 2022.

Caldwell-Gervais, Noah, (junho 2022b) “Souls Inheritors: Bloodborne vs. Sekiro vs. Elden Ring [Spoilers]. https://youtu.be/hPRo4arGaSk, Outubro de 2022.

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Hbomberguy, (2016) “Bloodborne Is Genius, And Here's Why. https://youtu.be/AC3OuLU5XCw, Outubro de 2022.

Johnson, Steven (2012) “Emergence: The Connected Lives of Ants, Brains, Cities, and Software”, Scriber.

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Villei, Matt, Collider (2022) “Elden Ring' Has Already Sold a Mind-Boggling 12 Million Copies in Under Three Weeks”, https://collider.com/elden-ring-sales-numbers-12-million, Outubro de 2022.
Publicado
24/10/2022
MANGINELLI, Daniel; SOARES, Nilson V.. Comportamentos Emergentes na Jornada de Streamers em Limgrave, Elden Ring. In: TRILHA DE ARTES & DESIGN – ARTIGOS CURTOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 21. , 2022, Natal/RN. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . p. 258-262. DOI: https://doi.org/10.5753/sbgames_estendido.2022.225988.