Emerging behaviors on the journey of streamers in Limgrave, Elden Ring

  • Daniel Manginelli CESAR School Recife
  • Nilson V. Soares CESAR School Recife

Abstract


This short paper describes how will be researched the behavior of streamers playing the initial area of Elden Ring, aiming to understand, through the point of view of emergent behavior between complex systems, how the game applies the Soulsborne design to the Open World genre.

Keywords: player behavior, emergent gameplay, game analysis, game studies

References

Aarseth, Espen, (2003) “Playing Research: Methodological approaches to game analysis. [link], Outubro de 2022.

Anderson, Joseph, (2022) “Elden Ring-A Shattered Masterpiece. https://youtu.be/nEyjdcDIb8, Outubro de 2022.

Caldwell-Gervais, Noah, (abril 2022a) “I Beat the Dark Souls Trilogy and All I Made Was This Lousy Video Essay. https://youtu.be/O_KVCFxnpj4, Outubro de 2022.

Caldwell-Gervais, Noah, (junho 2022b) “Souls Inheritors: Bloodborne vs. Sekiro vs. Elden Ring [Spoilers]. https://youtu.be/hPRo4arGaSk, Outubro de 2022.

Consalvo, M. e Dutton, N. (2006) “Game analysis: Developing a methodological toolkit for the qualitative study of games”, http://gamestudies.org/06010601/articles/consalvo_dutton, Outubro de 2022.

Hbomberguy, (2016) “Bloodborne Is Genius, And Here's Why. https://youtu.be/AC3OuLU5XCw, Outubro de 2022.

Johnson, Steven (2012) “Emergence: The Connected Lives of Ants, Brains, Cities, and Software”, Scriber.

Juul, Jesper (2002) “The Open and the Closed: Game s of Emergence and Games of Progression”, Proceedings of Computer Games and Digital Cultures Conference, Tampere.

Metacritic (2022) “Best Video Games of All Time-Metacritic”, https://www.metacritic.com/browse/games/score/metascore/all/all/filtered, Outubro de 2022.

Teuton, Christopher J., (2021) “Why Dark Souls Is Still Important 10 Years Later. [link], Outubro de 2022.

Tyrer, Ben, Gamesradar (2022) “Dark Souls crowned Ultimate Game of All Time at Golden Joystick Awards”, [link], Outubro de 2022.

Villei, Matt, Collider (2022) “Elden Ring' Has Already Sold a Mind-Boggling 12 Million Copies in Under Three Weeks”, https://collider.com/elden-ring-sales-numbers-12-million, Outubro de 2022.
Published
2022-10-24
MANGINELLI, Daniel; SOARES, Nilson V.. Emerging behaviors on the journey of streamers in Limgrave, Elden Ring. In: ART & DESIGN TRACK – SHORT PAPERS - BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 21. , 2022, Natal/RN. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . p. 258-262. DOI: https://doi.org/10.5753/sbgames_estendido.2022.225988.