Investigating the flow of knowledge in FAQS of board games
Abstract
This article deals with the flow of knowledge in games, from the designer who has the tacit knowledge, to the explicit rules of the game. The present research shows that there are difficulties in writing game rules, since the development of a game is naturally multidisciplinary, and transmitting, in writing, the information necessary to play it can generate echoes, or not fill all the gaps. As a result of this investigation, a knowledge flow model in games was proposed.
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