Development of a Sprite-Based Architecture for Creating 2D Games in Reconfigurable Environments Using FPGA Devices

  • Gabriel Sá B. Alves UEFS
  • Anfranserai M. Dias UEFS
  • Victor T. Sarinho UEFS


The understanding of concepts worked on FPGAs combined with the creation of games in hardware platforms has helped in the understanding and assimilation of the necessary techniques and approaches to build digital game systems. This work presents the development and validation of a Sprite-Based Architecture that aims to develop 2D games in reconfigurable environments based on FPGA devices. To this end, a set of functions and other resources implemented in C language were develop, that aims to help the creation of games through the developed architecture.

Palavras-chave: FPGA, 2D Games, Digital Systems


Gamebuino,, Janeiro de 2022.

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ALVES, Gabriel Sá B.; DIAS, Anfranserai M.; SARINHO, Victor T.. Development of a Sprite-Based Architecture for Creating 2D Games in Reconfigurable Environments Using FPGA Devices. In: TRILHA DE COMPUTAÇÃO – ARTIGOS CURTOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 21. , 2022, Natal/RN. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . p. 283-288. DOI: