Máquinas de empatia - Uma visão geral histórica da indústria sobre elementos característicos dos jogos empáticos

  • Vinícius Ferreira Galvão UFMT
  • Kamila Rios da Hora Rodrigues USP
  • Cristiano Maciel UFMT
  • Eunice Nunes UFMT
  • Daniele Trevisan UFMT

Resumo


Jogos possuem propósitos multifacetados e multidisciplinares e tem sido uma das mídias de maior influência na cultura popular. A capacidade empática que o meio possui envolve os jogadores em narrativas para eles sentirem-se como os personagens em tela. Este artigo, via metodologia overview, procurou compreender elementos e técnicas que a indústria de videogames, desde sua origem até o presente momento, tem empregado para gerar empatia nos jogos. Este sentimento torna jogadores capazes estar na situação do personagem, e portanto, mais compreensivos a realidades alheias a sua. Este é um dos passos deste grupo de pesquisa na busca da construção de um framework conceitual para o design de jogos empáticos.

Palavras-chave: Jogos empáticos, Visão histórica, Indústria de Jogos

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Publicado
24/10/2022
GALVÃO, Vinícius Ferreira; RODRIGUES, Kamila Rios da Hora; MACIEL, Cristiano; NUNES, Eunice; TREVISAN, Daniele. Máquinas de empatia - Uma visão geral histórica da indústria sobre elementos característicos dos jogos empáticos. In: TRILHA DE CULTURA – ARTIGOS COMPLETOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 21. , 2022, Natal/RN. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . p. 468-477. DOI: https://doi.org/10.5753/sbgames_estendido.2022.226147.