Character design and world construction in Pokémon: a cultural transposition

  • João Pedro M. Cunha UFMG
  • Rosilane R. da Mota UFMG

Abstract


Representativeness enhances the success of an entertainment production. The imaginary depth in character designs and worldbuilding in video games can encompass an enriching creative foundation, and for that, examples extracted from games belonging to the Pokémon franchise were emphasized as research resources. Through this brief study, it is demonstrated how cultural, folkloric, historical and ecological influences, when combined, develop ideological projection, disseminate information and compose a collection of positive experiences in gameplay, as well as inspire relevance for the projection of new games and training of professionals.

Keywords: Videogame, Pokémon, Character Design, Worldbuilding, Cultural Representativeness

References

Cunha, J. P. (2022) “Questionary about Pokémon Designs and Game Worldbuilding. https://forms.gle/qyTseEK2wj218nQS6, Outubro de 2022.

Isbister, K. (2006). “Better Game Characters by Design: A Psychological Approach”, Estados Unidos, Elsevier Inc.

Shea, B. (2019) “Exclusive Pokémon Sword and Shield Concept Art Gallery. [link], Outubro de 2022.

Stadnik, A. (2019) “Exclusive: Behind the Inspiration of Pokémon Sword and Shield’s Galar Region. [link], Outubro de 2022.
Published
2022-10-24
CUNHA, João Pedro M.; MOTA, Rosilane R. da. Character design and world construction in Pokémon: a cultural transposition. In: CULTURE TRACK – SHORT PAPERS - BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 21. , 2022, Natal/RN. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . p. 478-482. DOI: https://doi.org/10.5753/sbgames_estendido.2022.225473.