GLBARD: A system to assist in the capture and data analysis in educational games
Abstract
Although many researches point out that games can be excellent tools for learning, the learning process in these environments is still a challenge. In this context, studies in Game Learning Analytics (GLA) offer new possibilities for learning assessment. However, existing GLA templates are not generic, which has specific, non-reusable template templates. This article presents a proposal for a system called GLBoard, based on a generic data model, whose objective is to capture and analyze data in educational games. The system of a data architecture, as well as a set of tools, integration of GLA to enable games and a visualization of the information.
Keywords:
Game learning analytics, educational games, learning analytics
References
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Alonso-Fernandez, C., Calvo, A., Freire, M., Martinez-Ortiz, I., and Fernandez-Manjon, B. (2017). Systematizing game learning analytics for serious games. In 2017 IEEE global engineering education conference (EDUCON), pages 1111–1118. IEEE.
Alonso-Fernandez, C., Calvo-Morata, A., Freire, M., Martinez-Ortiz, I., and Fernández-Manjón, B. (2019). Applications of data science to game learning analytics data: A systematic literature review. Computers & Education, 141:103612.
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Calderón, A. and Ruiz, M. (2015). A systematic literature review on serious games evaluation: An application to software project management. Computers & Education, 87:396–422.
Calvo-Morata, A., Rotaru, D. C., Alonso-Fernández, C., Freire-Morán, M., Martínez-Ortiz, I., and Fernández-Manjón, B. (2018). Validation of a cyberbullying serious game using game analytics. IEEE Transactions on Learning Technologies, 13(1):186– 197.
Cano, A. R., Fernández-Manjón, B., and García-Tejedor, Á. J. (2016). Glaid: Designing a game learning analytics model to analyze the learning process in users with intellectual disabilities. In International Conference on Serious Games, Interaction, and Simulation, pages 45–52. Springer.
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Freire, M., Serrano-Laguna, Á., Manero, B., Martínez-Ortiz, I., Moreno-Ger, P., and Fernández-Manjón, B. (2016). Game learning analytics: learning analytics for serious games. In Learning, design, and technology, pages 1–29. Springer Nature Switzerland AG.
Hsiao, H.-C. (2007). A brief review of digital games and learning. In 2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL’07), pages 124–129. IEEE.
Lima, T., Barradas Filho, A., Barros, A. K., Viana, D., Junior, J. B. B., and Rivero, L. (2020). Avaliando um jogo educacional para o ensino de inteligência artificial qual metodologia para avaliação escolher? In Anais do XXVIII Workshop sobre Educação em Computação, pages 66–70. SBC.
Melo, D., de Sousa Pires, F. G., Melo, R., and Júnior, R. J. d. R. S. (2018). Robô euroi: Game de estratégia matemática para exercitar o pensamento computacional. In Brazilian Symposium on Computers in Education (Simpósio Brasileiro de Informática na Educação-SBIE), volume 29, page 685.
Melo, D., Melo, R., Bernardo, J. R. S., Pessoa, M., Rodríguez, L. C., and Pires, F. (2020a). Uma estratégia de game learning analytics para avaliar level design em um jogo educacional. In Anais do XXXI Simpósio Brasileiro de Informática na Educação, pages 622–631. SBC.
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Saveski, G. L., Westera, W., Yuan, L., Hollins, P., Manjón, B. F., Ger, P. M., and Stefanov, K. (2015). What serious game studios want from ict research: identifying developers’ needs. In International Conference on Games and Learning Alliance, pages 32–41. Springer.
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Zapata-Cáceres, M. and Martín-Barroso, E. (2021). Applying game learning analytics to a voluntary video game: Intrinsic motivation, persistence, and rewards in learning to program at an early age. IEEE Access, 9:123588–123602.
Alonso-Fernandez, C., Calvo, A., Freire, M., Martinez-Ortiz, I., and Fernandez-Manjon, B. (2017). Systematizing game learning analytics for serious games. In 2017 IEEE global engineering education conference (EDUCON), pages 1111–1118. IEEE.
Alonso-Fernandez, C., Calvo-Morata, A., Freire, M., Martinez-Ortiz, I., and Fernández-Manjón, B. (2019). Applications of data science to game learning analytics data: A systematic literature review. Computers & Education, 141:103612.
Barnes, T., Richter, H., Powell, E., Chaffin, A., and Godwin, A. (2007). Game2learn: building cs1 learning games for retention. In Proceedings of the 12th annual SIGCSE conference on Innovation and technology in computer science education, pages 121– 125.
Calderón, A. and Ruiz, M. (2015). A systematic literature review on serious games evaluation: An application to software project management. Computers & Education, 87:396–422.
Calvo-Morata, A., Rotaru, D. C., Alonso-Fernández, C., Freire-Morán, M., Martínez-Ortiz, I., and Fernández-Manjón, B. (2018). Validation of a cyberbullying serious game using game analytics. IEEE Transactions on Learning Technologies, 13(1):186– 197.
Cano, A. R., Fernández-Manjón, B., and García-Tejedor, Á. J. (2016). Glaid: Designing a game learning analytics model to analyze the learning process in users with intellectual disabilities. In International Conference on Serious Games, Interaction, and Simulation, pages 45–52. Springer.
de Sousa Pires, F. G., da Silva Queroga, J., Pessoa, M. S. P., and Melo, R. (2018). A viagem: Um jogo para explorar o território brasileiro. In Brazilian Symposium on Computers in Education (Simpósio Brasileiro de Informática na Educaçao-SBIE), volume 29, page 705.
Freire, M., Serrano-Laguna, Á., Manero, B., Martínez-Ortiz, I., Moreno-Ger, P., and Fernández-Manjón, B. (2016). Game learning analytics: learning analytics for serious games. In Learning, design, and technology, pages 1–29. Springer Nature Switzerland AG.
Hsiao, H.-C. (2007). A brief review of digital games and learning. In 2007 First IEEE International Workshop on Digital Game and Intelligent Toy Enhanced Learning (DIGITEL’07), pages 124–129. IEEE.
Lima, T., Barradas Filho, A., Barros, A. K., Viana, D., Junior, J. B. B., and Rivero, L. (2020). Avaliando um jogo educacional para o ensino de inteligência artificial qual metodologia para avaliação escolher? In Anais do XXVIII Workshop sobre Educação em Computação, pages 66–70. SBC.
Melo, D., de Sousa Pires, F. G., Melo, R., and Júnior, R. J. d. R. S. (2018). Robô euroi: Game de estratégia matemática para exercitar o pensamento computacional. In Brazilian Symposium on Computers in Education (Simpósio Brasileiro de Informática na Educação-SBIE), volume 29, page 685.
Melo, D., Melo, R., Bernardo, J. R. S., Pessoa, M., Rodríguez, L. C., and Pires, F. (2020a). Uma estratégia de game learning analytics para avaliar level design em um jogo educacional. In Anais do XXXI Simpósio Brasileiro de Informática na Educação, pages 622–631. SBC.
Melo, R., Pessoa, M., Alencar, F., and Pires, F. (2020b). Uma proposta de análise de dados exploratória para um jogo educacional de matemática. pages 752–758.
Peirce, N., Conlan, O., and Wade, V. (2008). Adaptive educational games: Providing non-invasive personalised learning experiences. In 2008 second IEEE international conference on digital game and intelligent toy enhanced learning, pages 28–35. IEEE.
Plass, J. L., Mayer, R. E., and Homer, B. D. (2020). Handbook of game-based learning. Mit Press.
Rodrigues, R. L., De Medeiros, F. P., and Gomes, A. S. (2013). Modelo de regressão linear aplicado à previsão de desempenho de estudantes em ambiente de aprendizagem. In Brazilian Symposium on Computers in Education (Simpósio Brasileiro de Informática na Educação-SBIE), volume 24, page 607.
Saveski, G. L., Westera, W., Yuan, L., Hollins, P., Manjón, B. F., Ger, P. M., and Stefanov, K. (2015). What serious game studios want from ict research: identifying developers’ needs. In International Conference on Games and Learning Alliance, pages 32–41. Springer.
Silva, D., Melo, R., Pires, F., and Pessoa, M. (2021). Avaliacão de objetos digitais de aprendizagem: como os licenciados em computação analisam jogos educacionais? RE-NOTE, 19(2):111–121.
Zapata-Cáceres, M. and Martín-Barroso, E. (2021). Applying game learning analytics to a voluntary video game: Intrinsic motivation, persistence, and rewards in learning to program at an early age. IEEE Access, 9:123588–123602.
Published
2022-10-24
How to Cite
SILVA, Douglas; PIRES, Fernanda; MELO, Rafaela; PESSOA, Marcela.
GLBARD: A system to assist in the capture and data analysis in educational games. In: EDUCATION TRACK – FULL PAPERS - BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 21. , 2022, Natal/RN.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2022
.
p. 959-968.
DOI: https://doi.org/10.5753/sbgames_estendido.2022.226095.
