Universal Drawing for Learning: An Approach to the Digital Version of the Sensidex game
Abstract
This paper aims to present the accessibility strategies that were related during the development of the digital version of the sensidex game, from the perspective of the Universal Design for Learning - DUA. The development of the game observes the cycle described by Schuytema (2012), which includes pre-production, production and post-production. Conceived by a multidisciplinary team of a Federal University, its main proposal is to work on emotional skills in children. Throughout its development, researchers have been taking an association with the accessibility issues of the game, so that it can be played by all students, following the DUA guidelines.
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