Universal Drawing for Learning: An Approach to the Digital Version of the Sensidex game

  • Luana Zimmer Sarzi UFSC
  • Daieli Althaus UFSC
  • Daniela Karine Ramos UFSC

Abstract


This paper aims to present the accessibility strategies that were related during the development of the digital version of the sensidex game, from the perspective of the Universal Design for Learning - DUA. The development of the game observes the cycle described by Schuytema (2012), which includes pre-production, production and post-production. Conceived by a multidisciplinary team of a Federal University, its main proposal is to work on emotional skills in children. Throughout its development, researchers have been taking an association with the accessibility issues of the game, so that it can be played by all students, following the DUA guidelines.

Keywords: Emotions, Digital Game, Universal Design for Learning, Accessibility

References

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Published
2022-10-24
SARZI, Luana Zimmer; ALTHAUS, Daieli; RAMOS, Daniela Karine. Universal Drawing for Learning: An Approach to the Digital Version of the Sensidex game. In: EDUCATION TRACK – SHORT PAPERS - BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 21. , 2022, Natal/RN. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . p. 1136-1141. DOI: https://doi.org/10.5753/sbgames_estendido.2022.226115.