2222: An accessible game to promote environment protection awareness

  • Amanda Bueno C. Peixoto COLTEC-UFMG
  • Gabriel M. Silva COLTEC-UFMG
  • Jean B. R. Sarmiento COLTEC-UFMG
  • Ulisses D. S. Rosa COLTEC-UFMG
  • Virgínia F. Mota COLTEC-UFMG


Accessibility in games remain largely inaccessible to visually and hearing impaired people. In this work, we introduce 2222, an accessible maze game that promotes a real inclusion, through resources such as auditory orientation and equity in the game mechanics, reducing the disparity in the game-play experience between players. Furthermore, we also brought environmental awareness within our narrative to inspire players to transform our reality.
Palavras-chave: Accessibility, Environmental Awareness, Assistive Technology, Maze Game


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PEIXOTO, Amanda Bueno C.; SILVA, Gabriel M.; SARMIENTO, Jean B. R.; ROSA, Ulisses D. S.; MOTA, Virgínia F.. 2222: An accessible game to promote environment protection awareness. In: JEDI (JOGOS & EQUIDADE, DIVERSIDADE E INCLUSÃO) - ARTIGOS CURTOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 21. , 2022, Natal/RN. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . p. 1440-1444. DOI: https://doi.org/10.5753/sbgames_estendido.2022.227231.