Proposta de Protocolo para Análise do Nível de Imersão através da Repercussão Mental e Cardiovascular de um Simulador de Corrida de Carros
Resumo
As tecnologias para simulação da realidade têm desenvolvido enormemente, gerando um níveis de imersão cada vez mais próximos da realidade natural. Contudo, algumas simulações poderiam potencialmente induzir alguns riscos à saúde dos usuários, como estresse mental e cardiovascular, da mesma forma que a experiência natural. Neste contexto, é importante entender o quanto o incremento tecnológico às simulações, como o uso de headsets de realidade virtual (RV), pode aumentar o risco à saúde dos usuários. No presente trabalho, propomos a utilização de um simulador de corrida de carros com e sem headset RV para avaliar o quanto a indução da maior imersão modifica os parâmetros fisiológicos objetivos dos usuários medidos através de registros de eletroencefalograma e medidor de frequência cardíaca. Espera-se assim produzir evidências que ajudem no desenvolvimento de simulações cada vez mais imersivas e seguras.
Palavras-chave:
realidade virtual, simuladores, saúde, imersão, repercussão mental e cardiovascular
Referências
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GONZALEZ, Dilian et al. Making it real: a study of augmented virtuality on presence and enhanced benefits of study stress reduction sessions. International Journal of Human-Computer Studies, v. 147, p. 102579, 2021.
Irwin, C. G., Mollica, J. A., & Desbrow, B. (2019). Sensitive and reliable measures of driver performance in simulated motor-racing. International Journal of Exercise Science, 12(6), 971.
Jennett, C., Cox, A. L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., & Walton, A. (2008). Measuring and defining the experience of immersion in games. International journal of human-computer studies, 66(9), 641-661.
Kourtesis, P., Collina, S., Doumas, L. A., & MacPherson, S. E. (2019). Validation of the virtual reality neuroscience questionnaire: maximum duration of immersive virtual reality sessions without the presence of pertinent adverse symptomatology. Frontiers in human neuroscience, 13, 417.
Nacke, Lennart E., Sophie Stellmach, and Craig A. Lindley. "Electroencephalographic assessment of player experience: A pilot study in affective ludology." Simulation & Gaming 42.5 (2011): 632-655.
Reid, M. B., & Lightfoot, J. T. (2019). The physiology of auto racing: a brief review. Med Sci Sports Exerc, 51(12), 2548-62.
Rito Lima, Ines, et al. "Neurobehavioural signatures in race car driving: a case study." Scientific reports 10.1 (2020): 11537.
R. Syamil, M. Azmandian, S. Casas, P. Morillo and C. Cruz-Neira, "Redirected Walking vs. Omni-Directional Treadmills: An Evaluation of Presence," 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Orlando, FL, USA, 2024, pp. 1011-1012. DOI: 10.1109/VRW62533.2024.00302
Slater, M. (2018). Immersion and the illusion of presence in virtual reality. British Journal of Psychology, 109(3), 431-433.
Wang, J., Shi, R., Xiao, Z., Qin, X., & Liang, H. N. (2022, March). Resolution tradeoff in gameplay experience, performance, and simulator sickness in virtual reality games. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 542-543). IEEE.
Wen, Wen, et al. "Continuous estimation of stress using physiological signals during a car race." Psychology 8.07 (2017): 978.
Wu, H., Ashmead, D. H., Adams, H., & Bodenheimer, B. (2018, March). 3d sound rendering in a virtual environment to evaluate pedestrian street crossing decisions at a roundabout. In 2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE) (pp. 1-6). IEEE.
Garcia, C., Mora, P., Ortega, M., Ivorra, E., Valenza, G., & Alcañiz, M. L. (2023, October). Virtual Experience Toolkit: Enhancing 3D Scene Virtualization from Real Environments through Computer Vision and Deep Learning Techniques. In 2023 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE) (pp. 694-699). IEEE.
GONZALEZ, Dilian et al. Making it real: a study of augmented virtuality on presence and enhanced benefits of study stress reduction sessions. International Journal of Human-Computer Studies, v. 147, p. 102579, 2021.
Irwin, C. G., Mollica, J. A., & Desbrow, B. (2019). Sensitive and reliable measures of driver performance in simulated motor-racing. International Journal of Exercise Science, 12(6), 971.
Jennett, C., Cox, A. L., Cairns, P., Dhoparee, S., Epps, A., Tijs, T., & Walton, A. (2008). Measuring and defining the experience of immersion in games. International journal of human-computer studies, 66(9), 641-661.
Kourtesis, P., Collina, S., Doumas, L. A., & MacPherson, S. E. (2019). Validation of the virtual reality neuroscience questionnaire: maximum duration of immersive virtual reality sessions without the presence of pertinent adverse symptomatology. Frontiers in human neuroscience, 13, 417.
Nacke, Lennart E., Sophie Stellmach, and Craig A. Lindley. "Electroencephalographic assessment of player experience: A pilot study in affective ludology." Simulation & Gaming 42.5 (2011): 632-655.
Reid, M. B., & Lightfoot, J. T. (2019). The physiology of auto racing: a brief review. Med Sci Sports Exerc, 51(12), 2548-62.
Rito Lima, Ines, et al. "Neurobehavioural signatures in race car driving: a case study." Scientific reports 10.1 (2020): 11537.
R. Syamil, M. Azmandian, S. Casas, P. Morillo and C. Cruz-Neira, "Redirected Walking vs. Omni-Directional Treadmills: An Evaluation of Presence," 2024 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), Orlando, FL, USA, 2024, pp. 1011-1012. DOI: 10.1109/VRW62533.2024.00302
Slater, M. (2018). Immersion and the illusion of presence in virtual reality. British Journal of Psychology, 109(3), 431-433.
Wang, J., Shi, R., Xiao, Z., Qin, X., & Liang, H. N. (2022, March). Resolution tradeoff in gameplay experience, performance, and simulator sickness in virtual reality games. In 2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 542-543). IEEE.
Wen, Wen, et al. "Continuous estimation of stress using physiological signals during a car race." Psychology 8.07 (2017): 978.
Wu, H., Ashmead, D. H., Adams, H., & Bodenheimer, B. (2018, March). 3d sound rendering in a virtual environment to evaluate pedestrian street crossing decisions at a roundabout. In 2018 IEEE 4th VR Workshop on Sonic Interactions for Virtual Environments (SIVE) (pp. 1-6). IEEE.
Publicado
30/09/2024
Como Citar
MARQUES, Pericles; ESQUIVEL, Noemi; GOMES, Marcus; VASCONCELLOS, Marcelo de; ALMEIDA FILHO, Daniel.
Proposta de Protocolo para Análise do Nível de Imersão através da Repercussão Mental e Cardiovascular de um Simulador de Corrida de Carros. In: TRILHA DE SAÚDE – ARTIGOS CURTOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES) , 2024
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2024
.
p. 223-228.
DOI: https://doi.org/10.5753/sbgames_estendido.2024.241346.