Os Jogos Digitais como Mundos Terapêuticos

Resumo


Este artigo apresenta um resumo de pesquisa de mestrado acerca da utilização de jogos digitais para lidar com a depressão durante a pandemia de COVID-19, que teve como objetivo compreender as relações subjetivas que os jogadores criam com mundos virtuais. A partir da netnografia e da semiótica, foi possível ilustrar as relações e fundamentar uma discussão qualitativa para demonstrar a importância de se agregar a perspectiva do jogador ao corpus e à práxis do game design com fins terapêuticos.
Palavras-chave: depressão, jogos digitais, intervenção terapêutica, etnografia em saúde, semiose

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Publicado
30/09/2024
GLIOSCI, Rebeca. Os Jogos Digitais como Mundos Terapêuticos. In: CONCURSO DE TESES E DISSERTAÇÕES – MESTRADO - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES) , 2024 Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 247-255. DOI: https://doi.org/10.5753/sbgames_estendido.2024.240995.