Antena 2: Glory to Invicta or down with the Government?
Abstract
Point-and-click adventure games, such as Maniac Mansion and Grim Fandango, have held a significant place in the video game industry since the 1990s. In this context, we introduce Antena 2, a point-and-click game that blends simulation, strategy, and puzzles. Players assume the role of a radio operator stationed on a transmission tower amidst a civil war between rebels and the totalitarian government of Invicta. This discussion covers the game's narrative, the development process, its mechanics, dynamics, technologies, and accessibility features.
Keywords:
Digital games, Point-and-click, Accessibility in games
References
Aguado-Delgado, J., Gutíerrez-Martínez, J.-M., Hilera, J. R., de Marcosa, L., e Otón, S. (2020). Accessibility in video games: a systematic review. Universal Access in the Information Society, 19:169–193.
Andrade, L. H., Costa, R. M., e Werneck, V. M. (2021). Acessibilidade em jogos: Um mapeamento sistemático. In Anais Estendidos do XX Simpósio Brasileiro de Jogos e Entretenimento Digital, pages 840–848, Porto Alegre, RS, Brasil. SBC.
Books, B. (2020). The Art of Point-and-Click Adventure Games. Bitmap Books.
Cabellos, B., Pozo, J., Marín-Rubio, K., e L. Sánchez, D. (2022). Do pro-social video games promote moral activity?: an analysis of user reviews of papers, please. Education and Information Technologies, 27.
Sousa, L. e Junior, G. M. (2021). A relação entre mecânicas e narrativa: Analisando o jogo papers, please. In Anais Estendidos do XX Simpósio Brasileiro de Jogos e Entretenimento Digital, pages 10–19, Porto Alegre, RS, Brasil. SBC.
Andrade, L. H., Costa, R. M., e Werneck, V. M. (2021). Acessibilidade em jogos: Um mapeamento sistemático. In Anais Estendidos do XX Simpósio Brasileiro de Jogos e Entretenimento Digital, pages 840–848, Porto Alegre, RS, Brasil. SBC.
Books, B. (2020). The Art of Point-and-Click Adventure Games. Bitmap Books.
Cabellos, B., Pozo, J., Marín-Rubio, K., e L. Sánchez, D. (2022). Do pro-social video games promote moral activity?: an analysis of user reviews of papers, please. Education and Information Technologies, 27.
Sousa, L. e Junior, G. M. (2021). A relação entre mecânicas e narrativa: Analisando o jogo papers, please. In Anais Estendidos do XX Simpósio Brasileiro de Jogos e Entretenimento Digital, pages 10–19, Porto Alegre, RS, Brasil. SBC.
Published
2024-09-30
How to Cite
TOSTES, João R. W.; MEMBRIVE, Giovana N. L.; ALVES, Hiago A. F.; REZENDE, Gabriela D. S.; RAMOS, Mario; CABRAL, João P.; VIEIRA, Ronaldo e S.; MOTA, Virgínia F..
Antena 2: Glory to Invicta or down with the Government?. In: WORKSHOP MAGICA: GAMES IN SCHOOL AND UNDERGRADUATE COURSES - BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES) , 2024
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2024
.
p. 317-320.
DOI: https://doi.org/10.5753/sbgames_estendido.2024.241750.
