Heads-Up Computing Acessível: Um Jogo de Escape em Realidade Virtual Baseado em HMD para Pessoas Cegas

  • Angelo Coronado UFG
  • Sergio T. Carvalho UFG
  • Luciana Berretta UFG

Resumo


Introdução: Dispositivos de realidade virtual Head-Mounted Displays (HMD) frequentemente excluem pessoas com deficiência visual devido à sua dependência da visão, afetando mais de 2,2 bilhões de indivíduos em todo o mundo. Com o avanço do conceito de Heads-Up Computing, que promove a interação humano-computador por meio de tecnologias vestíveis, essa exclusão tende a se intensificar. Objetivo: Este estudo tem como foco o desenvolvimento de um ambiente de Realidade Virtual (VR) acessível a usuários cegos, com base em diretrizes consolidadas de acessibilidade em jogos e em princípios de cognição espacial. Metodologia ou Etapas: Para validar a proposta, foi desenvolvido um protótipo, testado com participantes cegos e videntes. A avaliação utilizou o Questionário de Presença (IPQ) e um questionário de Experiência do Usuário (UX) em jogos. Resultados: Os resultados demonstram que os usuários cegos alcançaram níveis de experiência e imersão comparáveis aos dos usuários videntes, evidenciando o potencial de estratégias de design inclusivo em ambientes virtuais.
Palavras-chave: Pessoas cegas, Deficientes Visuais, Escape Room, Jogos, Realidade Virtual, Acessibilidade, Heads-Up Computing

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Publicado
30/09/2025
CORONADO, Angelo; CARVALHO, Sergio T.; BERRETTA, Luciana. Heads-Up Computing Acessível: Um Jogo de Escape em Realidade Virtual Baseado em HMD para Pessoas Cegas. In: CONCURSO DE TESES E DISSERTAÇÕES – MESTRADO - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 14. , 2025, Salvador/BA. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2025 . p. 343-349. DOI: https://doi.org/10.5753/sbgames_estendido.2025.11557.