EEG-Based Brain-Computer Interface for Educational Games: Cognitive State Monitoring in AI-Driven Financial Literacy Learning

  • Gabriel Machado Santos UFU
  • Rita Maria Silva Julia UFU
  • Marcelo Zanchetta do Nascimento UFU

Resumo


Introduction: Behavioral logs from educational games capture player actions but not the cognitive states underlying decisions. EEG complements these logs by providing continuous measures of attention and affect. Objective: We present a feasibility study integrating an Emotiv EPOC X (14-channel) EEG headset with a Unity 3D financial literacy game for two purposes: BCI-based game control through mental commands and passive monitoring of six cognitive metrics—Interest, Excitement, Stress, Engagement, Relaxation, and Attention—synchronized with AI advisor interventions. Methodology: We implemented a Unity–Emotiv Cortex SDK pipeline and evaluated six children in two sessions: a BCI Control Session, using four mental commands (Left, Right, Push, and Idle), and a Cognitive Monitoring Session, in which EEG metrics were passively synchronized with in-game AI advisor events. Results: Preliminary results show alignment between EEG-derived cognitive states, player decisions, and self-reports. Stress increased during gambling events and remained stable after investment decisions consistent with AI guidance, demonstrating the feasibility of integrating EEG into educational games and motivating future multimodal adaptive learning systems.
Palavras-chave: Brain Computer Interface, EEG, Educational Games, Financial Literacy, Cognitive State Monitoring, Adaptive Learning

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Publicado
29/09/2026
SANTOS, Gabriel Machado; JULIA, Rita Maria Silva; NASCIMENTO, Marcelo Zanchetta do. EEG-Based Brain-Computer Interface for Educational Games: Cognitive State Monitoring in AI-Driven Financial Literacy Learning. In: TRILHA DE EDUCAÇÃO – ARTIGOS CURTOS - SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 25. , 2026, Goiânia/GO. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2026 . p. 311-316. DOI: https://doi.org/10.5753/sbgames_estendido.2026.25261.