Adaptation of the ENgAGED process for the development of curriculum contents in a graph grammar-based game platform

Abstract


Educational games stand out because they contribute to develop skills in a ludic way. However many of them do not have a theoretical foundation regarding the creation, validation and evaluation processes. GrameStation is a graph grammar-based game creation platform that can be used in Basic Education to foster Computational Thinking. This paper proposes an adaptation of a method for developing educational games (ENgAGED) using the GrameStation platform. An example of instantiation is given to illustrate the proposed method.

Keywords: Graph Grammar, Educational Games, ENgAGED Process, Computing Education

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Published
2021-11-22
SILVA, Júlia Veiga da; SILVA JUNIOR, Braz Araujo da; FOSS, Luciana; CAVALHEIRO, Simone André da Costa. Adaptation of the ENgAGED process for the development of curriculum contents in a graph grammar-based game platform. In: BRAZILIAN SYMPOSIUM ON COMPUTERS IN EDUCATION (SBIE), 32. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 316-327. DOI: https://doi.org/10.5753/sbie.2021.218096.