Adaptation of the ENgAGED process for the development of curriculum contents in a graph grammar-based game platform
Abstract
Educational games stand out because they contribute to develop skills in a ludic way. However many of them do not have a theoretical foundation regarding the creation, validation and evaluation processes. GrameStation is a graph grammar-based game creation platform that can be used in Basic Education to foster Computational Thinking. This paper proposes an adaptation of a method for developing educational games (ENgAGED) using the GrameStation platform. An example of instantiation is given to illustrate the proposed method.
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