GrameStation: Specifying Games with Graphs

Resumo


This paper presents a platform for creating games using graphs. The proposed game engine is based on a mathematical formalism called Graph Grammar. It aims to rescue, within computer science education, the stage of specification, that precedes programming. The proposal is aligned to the trends of the problem-solving focus, development of computational thinking, use of visual languages, game-related environments and the maker movement. The structure of the platform and the creation/execution of an example game are described and a brief discussion about specification in computer science education is given.

Palavras-chave: Graph Grammar, Specification, Formal Language, Education, Computational Thinking

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Publicado
22/11/2021
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SILVA JUNIOR, Braz Araujo da; CAVALHEIRO, Simone André da Costa; FOSS, Luciana. GrameStation: Specifying Games with Graphs. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE), 32. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 499-511. DOI: https://doi.org/10.5753/sbie.2021.218639.