The Makey Makey Inclusive Tangible Interface and its Educational Perspectives


Traditional human-computer interaction using a keyboard and mouse attached to a computer has been modified with the emergence of technologies that incorporate resources into clothing, furniture and everyday objects. These technologies open up new opportunities for designers to create innovative forms of interaction based on gestures, body movements or physical manipulation of real objects. One such innovation is the tangible interface, which allows computer users to interact with digital systems through the manipulation of physical objects. The Makey Makey interface, for example, is a printed circuit with a microcontroller that allows everyday objects to be used as computer keys. This paper presents a literature review of reported experiences with Makey Makey, the objective being to explore new educational and inclusive perspectives. For that, the main researches related to Makey Makey from 2012. The methodology used is characterized by the Goal-Question-Metric (GQM) protocol and included 14 articles in total. The results showed that the circuit can be used in several contexts, with important reports from the medical field with patients with cerebral palsy from the perspective of inclusion and motivational activities with the elderly. In addition, it was possible to verify that the contexts are varied, including entertainment, fun, games and a multitude of possibilities in the pedagogical area, especially if we consider their insertion in Early Childhood Education, integrating music and stimulating inventiveness.

Palavras-chave: Makey Makey, Tangible Interfaces, Technology Inclusive


Arias, I. C.; Guillén, J. E,; Varela, C. J,; López, H. S., (2017). Makey Makey y su posible aplicación en unidades de información. e-Ciencias de la Información, volumen 8, número 1, Ene-Jun 2017. doi:

Calleja, M., Luque, M. L., Rodríguez, J. M. y Liranzo, A. (2015). Incremento de la competencia lingüística en dos sujetos con Parálisis Cerebral mediante el dispositivo Makey-Makey: Un estudio de caso. Revista de Investigación en Logopedia, 5(2), 112-134. Retrieved from: [link]

Dallazemi, A (2020). Estágio curricular obrigatório: vivências musicais na educação de crianças. Práticas Educativas, memórias e oralidades. Rev. Pemo, Fortaleza, v. 2, n. 1, p. 1-10, 2020. doi:

Gabriela T, Richard and Sagun Giri. (2019). Digital and Physical Fabrication as Multimodal Learning: Understanding Youth Computational Thinking When Making Integrated Systems Through Bidirectionally Responsive Design. ACM Trans. Comput. Educ. 19, 3, Article 17 (January 2019), 35 pages. doi:

Guarda, G. F., García-García, J. A. (2021). Music at BNCC and the possibilities of applying Computational Thinking using Scratch. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO, 32. 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021. p. 1017-1026. doi:

Hamidi, F., Baljko, M., Kunic, T., Feraday, R., 2015. TalkBox: a DIY communication board case study. J. Assis. Technol.s 9, 187–198

Hazel, C. A., Karol, R. C., Consuelo, A. Q. (2020). Acompañamiento pedagógico del Programa de Tecnologías para el Aprendizaje [Protea]: una experiencia constructivista que aprovecha el Makey Makey y Scratch para enriquecer un curso de expresión musical. Revista Educación, vol. 44, núm. 2, 2020. doi:

Heck, T., 2015. The students who hacked STEM education. TEDx Talks, Greenville.

Hummes, J. M. (2014) "Por que é importante o ensino de música? Considerações sobre as funções da música na sociedade e na escola". Revista da ABEM, v. 12, n. 11.

Inhelder, B., & Piaget, J. (2002). The growth of logical thinking from childhood to adolescence. London: Routledger

JoyLabz, 2016. Makey Makey. Retrieved from:

Kitchenham, Barbara e Charters, Stuart. (2007). Guidelines for performing Systematic Literature Reviews in Software Engeneering. Keele University and Durham University

Lin, C. Y. & Chang, Y. M. (2014). Increase in physical activities in kindergarten children with cerebral palsy by employing MaKey–MaKey-based task systems. Research in Developmental Disabilities, 35(9), 1963-1969

Lozano, P.; Guerrero, B.; Gordillo, W. (2016). Scratch y Makey Makey: herramientas para fomentar habilidades del pensamiento de orden superior. Revista Redes de Ingeniería, 7(1), 16-23. doi:

Mäkelä, S., Vellonen, V. (2018). Designing for appropriation: A DIY kit as an educator's tool in special education schools. International Journal of Human-Computer Studies 118 (2018) 14–23. doi:

Marín-Marín, J. A., Costa, R. S., Moreno-Guerrero, A. J,. López-Belmonte, J. (2020). Makey Makey as an Interactive Robotic Tool for High School Students’ Learning in Multicultural Contexts. Educ. Sci. 2020, 10, 239; doi:

Rogers, Y.; Paay, J.; Brereton, M.; Vaisutis, K.; Marsden, G.; Vetere, F., (2014). Never Too Old: Engaging Retired People Inventing the Future with MaKey MaKey. CHI 2014, April 26 - May 01, 2014, Toronto, Canada. doi:

Sansing, C. (2012). Test-Driving the MaKey MaKey. The Arduino kit makes a game of learning. Banana pianos are just a start. School Library Journal, Retrieved from:

Schneider, B.; Jermann, P.; Zufferey, G.; Dillenbourg, P., (2011). Benefits of a Tangible Interface for Collaborative Learning and Interaction. IEEE TRANSACTIONS ON LEARNING TECHNOLOGIES, VOL. 4, NO. 3, JULY-SEPTEMBER 2011. doi:

Silver, J. (2014). Lens × Block. World as Construction Kit. [PhD thesis]. Massachusetts Institute of Technology.

Silver, J. & Rosenbaum, E. Beginner’s Mind Collective & Shaw, D. (2012). Makey Makey: Improvising Tangible and Nature-Based User Interfaces. In TEI ’12 Proceedings of the Sixth International Conference on Tangible, Embedded and Embodied Interaction, 367-370

Soligen, R. e Berghout, E., (1999). “The goal/question/metric method – A practical guide for quality improvement of software development”

UNESCO (2015) “TIC na educação do Brasil”, Retrieved from: [link].

Zhang, L.; Nouri, J. A systematic review of learning computational thinking through Scratch in K-9. Computers & Education 141 (2019) 103607. doi:
Como Citar

Selecione um Formato
GUARDA, Graziela Ferreira; FAUSTO, Ilma Rodrigues de Souza; GARCÍA-GARCÍA, Julián Alberto; BRAZ, Ruth Maria Mariani; LETA, Fabiana Rodrigues; PINTO, Sérgio Crespo Coelho da Silva. The Makey Makey Inclusive Tangible Interface and its Educational Perspectives. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO, 33. , 2022, Manaus. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . p. 741-751. DOI: