Featuring Layers of Abstraction as a Modeling Resource in an Educational Game-Based Learning Platform

  • Braz Araujo da Silva Junior UFPel
  • Júlia Veiga da Silva UFPel
  • Simone André da Costa Cavalheiro UFPel
  • Luciana Foss UFPel

Resumo


This paper presents a feature supporting the modeling, management and visualization of layers of abstraction in an educational game engine. Computer science education has conquered significant recognition supported by the concept of Computational Thinking, an essential skill set in a world where computing is pervasive. One of its pillars, abstraction, has many facets on its own, and some of them still struggle to find support of educational tools. Attempting to fill this gap, this work proposes a resource that allows grouping elements while modeling games. Abstract hierarchical graph grammars are used as theoretical foundation and practical examples of how it fosters abstraction are given. The processes found to be possible to grasp with it are generalization, refining, modularization, nesting and navigation through layers of abstraction.

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Publicado
06/11/2023
SILVA JUNIOR, Braz Araujo da; SILVA, Júlia Veiga da; CAVALHEIRO, Simone André da Costa; FOSS, Luciana. Featuring Layers of Abstraction as a Modeling Resource in an Educational Game-Based Learning Platform. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE), 34. , 2023, Passo Fundo/RS. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 1874-1885. DOI: https://doi.org/10.5753/sbie.2023.235276.