Enhancing Mathematics Education with Geometrix: A Study on the Effectiveness of Gamified 2D and 3D Animation Tools

  • Vitor M. A. F. Leite Universidade Federal do Ceará
  • Felipe V. Duarte Universidade Federal do Ceará
  • Havillon B. Freitas Universidade Federal do Ceará
  • Thomaz A. de S. Pinheiro Universidade Federal do Ceará
  • Renan X. Marques Universidade Federal do Ceará
  • C. A. Vidal Universidade Federal do Ceará
  • J. B. Cavalcante-Neto Universidade Federal do Ceará

Resumo


This paper presents a comprehensive study on integrating computer graphics and virtual reality into the teaching of geometry, with a focus on complex visualization concepts. The authors developed Geometrix, an interactive software leveraging React and WebGL, to create a gamified learning environment to increase student motivation and understanding of mathematical topics. A pilot study involving high school students demonstrated significant improvements in test scores and student preference for the software over traditional teaching methods. The study highlights the potential of visualization tools and gamification techniques in transforming mathematics education, making it more engaging and accessible for students.

Palavras-chave: educação, gamificação, geometria, 2D

Referências

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Publicado
04/11/2024
LEITE, Vitor M. A. F.; DUARTE, Felipe V.; FREITAS, Havillon B.; PINHEIRO, Thomaz A. de S.; MARQUES, Renan X.; VIDAL, C. A.; CAVALCANTE-NETO, J. B.. Enhancing Mathematics Education with Geometrix: A Study on the Effectiveness of Gamified 2D and 3D Animation Tools. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE), 35. , 2024, Rio de Janeiro/RJ. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 750-760. DOI: https://doi.org/10.5753/sbie.2024.242318.