Implementing LiGa - literature and gamification: Usability and Effectiveness of Analog Gamification in Brazilian Elementary Education

Resumo


This paper investigates LiGa - Literature and gamification, an analog educational strategy aimed at modernizing literature education for public elementary schools in Brazil. It was developed considering Brazil's disparities in digital access and public education challenges. LiGa integrates gamification concepts into printed didactic materials. The study assesses LiGa's usability and effectiveness through teachers perceptions, within the public education network of Itararé-SP, where it was first implemented. For this study, it was primarily used the System Usability Scale (SUS). Findings indicate good usability, in face of specific considerations and limitations of this implementation and research.

Palavras-chave: gamification in education, literature education, analog gamification, usability in education, System Usability Scale (SUS), analog didactic material, Brazilian public education, non-digital technologi

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Publicado
04/11/2024
PRADO, Victor H. do; MARINHO, Élton Carneiro; DELGADO, Carla Amor Divino Moreira; SILVA, Mônica Ferreira da. Implementing LiGa - literature and gamification: Usability and Effectiveness of Analog Gamification in Brazilian Elementary Education. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE), 35. , 2024, Rio de Janeiro/RJ. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2024 . p. 987-999. DOI: https://doi.org/10.5753/sbie.2024.242659.