Automatic Game Experience Identification in Educational Games

  • Wilk Oliveira Universidade de São Paulo (USP)
  • Luiz Rodrigues Universidade de São Paulo (USP)
  • Armando M. Toda Universidade de São Paulo (USP)
  • Paula T. Palomino Universidade de São Paulo (USP)
  • Seiji Isotani Universidade de São Paulo (USP)

Resumo


One of the main challenges in the field of educational games is the automatic and implicit users' game experience identification. To face this challenge, we present an exploratory study by using a data-driven based approach for collecting and identifying this experience. We used two different data-mining techniques aiming to associate the user's data logs from an educational game with their game-like experience. Our main results indicate that it is possible to extract the automatic and implicit acquisition of the student's game experience in educational games and demonstrate how user's data logs drive their experiences. We also provided different associations between user data logs in educational games and the student's game experience.

Palavras-chave: Educational Games, Game Experience, Data Mining

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Publicado
11/11/2019
OLIVEIRA, Wilk; RODRIGUES, Luiz; TODA, Armando M.; PALOMINO, Paula T.; ISOTANI, Seiji. Automatic Game Experience Identification in Educational Games. In: SIMPÓSIO BRASILEIRO DE INFORMÁTICA NA EDUCAÇÃO (SBIE), 30. , 2019, Brasília/DF. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2019 . p. 952-961. DOI: https://doi.org/10.5753/cbie.sbie.2019.952.