Use of a gamification-based approach for the dissemination of training culture in an information technology company: An experience report

  • Ana Carolina de Sousa Gonçalves Instituto Atlântico / UNIFOR
  • Emanuelle Nogueira Jucá Instituto Atlântico
  • Francisco Dione de Sousa Amancio Instituto Atlântico / UNIFOR

Abstract


Technological advances aligned with market competitiveness is making companies search for different ways to increase their productivity through training and qualifying its employees. However, for this, an active participation and motivation of them is necessary. Based on this, this experience report presents an aproach based on structured gamification in the form of a contest to spread the culture of training in the workforce and achieve the goal of the training indicator of an Information Technology company.
Keywords: gamification, in-company training, information technology

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Published
2016-10-24
GONÇALVES, Ana Carolina de Sousa; JUCÁ, Emanuelle Nogueira; AMANCIO, Francisco Dione de Sousa. Use of a gamification-based approach for the dissemination of training culture in an information technology company: An experience report. In: BRAZILIAN SOFTWARE QUALITY SYMPOSIUM (SBQS), 15. , 2016, Maceió. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2016 . p. 362-373. DOI: https://doi.org/10.5753/sbqs.2016.15146.