Jogo Digital para o Apoio ao Ensino do Teste de Caixa-Preta

  • Lucio L. Diniz UNIVALI
  • Rudimar L. S. Dazzi UNIVALI

Resumo


Apesar da importância na garantia da qualidade, o teste de software recebe pouca atenção nos currículos de graduação, sendo poucas as horas dedicadas ao seu ensino. Além disso, existe outro fator, que é a dificuldade de ensinar teste de software, seja pela falta de tempo disponível, seja pela ausência de atividades práticas, ou pela dificuldade de se motivarem os alunos. Para contribuir com a resolução desse problema, é proposta neste artigo a utilização de um jogo como estratégia de ensino e aprendizagem. O resultado da avaliação quantitativa e qualitativa aplicadas a alunos do curso de Ciência da Computação sugerem que o jogo desenvolvido pode ser uma eficiente técnica de ensino a ser utilizada no ensino de teste de caixa-preta.
Palavras-chave: Jogo Digital, Ensino do Teste, Caixa-Preta

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Publicado
06/06/2011
DINIZ, Lucio L.; DAZZI, Rudimar L. S.. Jogo Digital para o Apoio ao Ensino do Teste de Caixa-Preta. In: SIMPÓSIO BRASILEIRO DE QUALIDADE DE SOFTWARE (SBQS), 10. , 2011, Curitiba. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2011 . p. 231-245. DOI: https://doi.org/10.5753/sbqs.2011.15398.