Cyber Resistance: An educational game prototype for teaching cybersecurity
Abstract
This article presents ongoing work on the development and evaluation of an educational game aimed at promoting cybersecurity learning. The scenarios and characters are being developed using the Godot engine, following an incremental and modular process to enable the integration of various gamified activities. As partial results, the initial scenario and characters have been created, along with gamified quiz and logic challenge activities. The game has shown promising outcomes in a preliminary evaluation conducted with Computer Science students.References
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LIBRESPRITE. LibreSprite: Animated sprite editor & pixel art tool. Disponível em: [link]. Acesso em: 20/05/2025.
NOTION, Inc. Notion – One workspace. Disponível em: [link]. Acesso em: 20/05/2025.
OVERTHEWIRE. OverTheWire: Wargames., 2024. Disponível em: [link]. Acesso em 03/04/2024.
ROCHA, R. V. da; BITTENCOURT, I. I.; ISOTANI, S. Avaliação de jogos sérios: questionário para autoavaliação e avaliação da reação do aprendiz. Anais do SBGames, 2015.
WEITL-HARMS, S.; SPANIER, A.; HASTINGS, J.; ROKUSEK, M. A Systematic Mapping Study on Gamification Applications for Undergraduate Cybersecurity Education. Journal of Cybersecurity Education, Research and Practice, v. 2023, n. 1, 2023.
XIE, D. Bitburner. , 2016. Disponível em: [link]. Acesso em 03/04/2024.
Published
2025-09-01
How to Cite
SOUZA, Maria Vitória Polido de; SANGALETI, Juliano Rubio; CAMPIOLO, Rodrigo; ALMEIDA, Marcos Silvano; SANTOS, Luiz Arthur Feitosa dos.
Cyber Resistance: An educational game prototype for teaching cybersecurity. In: WORKSHOP ON SCIENTIFIC INITIATION AND UNDERGRADUATE ONGOING WORKS - BRAZILIAN SYMPOSIUM ON CYBERSECURITY (SBSEG), 25. , 2025, Foz do Iguaçu/PR.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2025
.
p. 305-311.
DOI: https://doi.org/10.5753/sbseg_estendido.2025.11869.
