A Web das Coisas em atividades do cotidiano: Explorando potenciais benefícios e desafios em um cenário social inclusivo
Abstract
The Web of Things (WoT) is a concept that aims at providing infrastructure to allow daily objects to be accessed by computational devices. Recent research has explored WoT to provide autonomy for people with visual impairments in tasks of finding and identifying products in a supermarket. Although valuable to these specific target users, we envisage advantages of a system that all supermarket clients could access and interact with. In this paper, we explore principles of Universal Design within the context of the WoT in a supermarket. Preliminary results of an experimental pilot study show the system is potentially useful and appealing for users with and without sight, helping them in finding and deciding between different products.
References
Bradley, MM, & Lang, PJ (1994) Measuring Emotion: the Self-assessment Manikin and the Semantic Differential. Journal of Behavior Therapy and Experimental Psychiatry, 25(1), 49–59.
Ceipidor, UB, Medaglia, CM, Volpi, V., Moroni, A., Sposato, S., & Tamburrano, M. (2011). Design and development of a social shopping experience in the iot domain: The shoplovers solution. In Software, Telecommunications and Computer Networks (SoftCOM), 2011 19th International Conference on (pp. 1-5). IEEE.
Duarte, Karen (2014). SmartGuia: Shopping assistant for blind people. Master thesis. University of Coimbra.
Gomez, J., Montoro, G., Haya, PA, Alaman, X., Alves, S., Martinez, M. (2013) Adaptive manuals as assistive technology to support and train people with acquired brain injury in their daily life activities. Pers Ubiquit Comput (2013) 17:1117–1126
Guinard, D., Trifa, V., Mattern, F., & Wilde, E. (2011). From the internet of things to the web of things: Resource-oriented architecture and best practices. In Architecting the Internet of Things (pp. 97-129). Springer Berlin Heidelberg.
Kulyukin, V., & Kutiyanawala, A. (2010). From ShopTalk to ShopMobile: vision-based barcode scanning with mobile phones for independent blind grocery shopping. In Proc of RESNA.
Kulyukin, V., & Kutiyanawala, A. (2010b). Accessible shopping systems for blind and visually impaired individuals: Design requirements and the state of the art. The Open Rehabilitation Journal, 2, 158-168.
Lazar, J., Feng, JH, Hochheiser, H.: Research Methods in Human-Computer Interaction. Wiley Publishing (2010)
López-de-Ipiña, D., Lorido, T., & López, U. (2011). Indoor navigation and product recognition for blind people assisted shopping. In Ambient Assisted Living (pp. 33-40). Springer Berlin Heidelberg.
MacKenzie, IS (2013) Human-Computer Interaction: An Empirical Research Perspective (1st ed.). Morgan Kaufmann Publishers Inc., San Francisco, CA, USA.
Nicholson, J., Kulyukin, V., & Coster, D. (2009). ShopTalk: independent blind shopping through verbal route directions and barcode scans. The Open Rehabilitation Journal, 2, 11-23.
Patrick E. Lanigan, Aaron M. Paulos, Andrew W. Williams, Dan Rossi and Priya Narasimhan (2006). Trinetra: Assistive Technologies for Grocery Shopping for the Blind. 10th IEEE International Symposium on Wearable Computers, 11-14 October 2006. 38
Propen, Amy (2014). The rhetorical work of the GPS - geographic knowledge-making and the technologically mediated body. In Design, Mediation, and the Posthuman. Dennis M. Weiss, Amy D. Propen, Colbey Emmerson Reid, eds.. Lexington Books.
Rivadeneira, AW, Gruen, DM, Muller, MJ, & Millen, DR (2007). Getting our head in the clouds: toward evaluation studies of tagclouds. In Proceedings of the SIGCHI conference on Human factors in computing systems (pp. 995-998). ACM.
Wigdor, D., & Wixon, D. (2011). Brave NUI world: designing natural user interfaces for touch and gesture. Elsevier.
Welch, P. (1995). What is Universal Design? In Strategies for Teaching Univesal Design.
