Preservação Cultural no Museu do Cangaço através da Realidade Aumentada
Abstract
Entities that aim to preserve historical, material, and cultural heritage face the difficulty of attracting young audiences to their institutions. To overcome this obstacle, this article proposes computational solutions based on augmented reality techniques that make visits more appealing to new generations. The developed application allows visitors to take photos with historical models of cangaço characters, providing an immersive and fun experience. Thus, the presented solution helps modernize and perpetuate the history and characters depicted in exhibitions, as well as attract visitors of various age groups to these institutions.
References
Eklind, A. and Stark, L. (2018). An exploratory research of ARCore’s feature detection. PhD thesis, KTH, School of Electrical Engineering and Computer Science (EECS).
El-Said, O. and Aziz, H. (2021). Virtual tours a means to an end: An analysis of virtual tours’ role in tourism recovery post covid-19. Journal of Travel Research.
Google (2023). Arcore documentation. Disponível em: [link]. Acesso em: mar. 2023.
Gurgel, A. and Brito, R. S. (2006). Nas Garras de Lampião, Edição Especial Para o Acervo Virtual Oswaldo Lamartine de Faria. Fundação Vingt-un Rosado.
Klein, G. and Murray, D. (2007). Parallel tracking and mapping for small ar workspaces. In 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality, pages 225–234.
Lopes, A. and Noremati, C. (2017). A importância dos museus para a preservação da cultura. Disponível em: [link]. Acesso em: jan. 2023.
Marr, B. (2022). Extended Reality in Practice. John Wiley & Sons Ltd. Disponível em: [link]. Acesso em: mar. 2023.
Moura, L. and Camargo, G. (2020). Impactos do Android no Brasil. Bain & Company. Disponível em: [link]. Acesso em: mar. 2023.
Saggio, G. and Borra, D. (2011). Augmented reality for restoration/reconstruction of artefacts with artistic or historical value. In Nee, A. Y. C., editor, Augmented Reality, chapter 4. IntechOpen, Rijeka.
Scaramuzza, D. and Zhang, Z. (2020). Aerial Robots, Visual-Inertial Odometry of, pages 1–9. Springer Berlin Heidelberg, Berlin, Heidelberg.
Tori, R., Kirner, C., and Siscoutto, R. A. (2006). Fundamentos e tecnologia de realidade virtual e aumentada. Editora SBC Porto Alegre.
UNESCO (2020). Os museus enfrentam os desafios da covid-19 e permanecem engajados com suas comunidades. Disponível em: [link]. Acesso em: jan. 2023.
Wu, S. (2022). Research on the application of computer virtual reality technology in museum cultural relics exhibition hall. In 2022 IEEE International Conference on Advances in Electrical Engineering and Computer Applications (AEECA), pages 1049–1053.
