A Computer-based Role-Playing Game for Participatory Management of Protected Areas: The SimParc Project
Abstract
This paper shows an example of how role playing games can be used for two complementary purposes: to help at extracting the expertise of social actors, but also to support their participation in decision making. These two objectives correspond, respectively, to the 2nd grand challenge (computational modeling of complex systems) and to the 4th one (participatory access to knowledge). Our approach combines distributed role playing, geographic information systems, support for player negotiations and insertion of various types of artificial agents. We are exploring it in the context of participatory management of protected areas, for biodiversity conservation and social inclusion.References
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Costikyan, G. (1994) “I Have no Words and I Must Design”, Interactive Fantasy, 2(1), p. 9–33.
de Souza, C.S. (2005) The Semiotic Engineering of Human-Computer Interaction, MIT Press.
Ekman, P. (2003) Emotions Revealed, New York: Times Books (US), London: Weidenfeld & Nicolson Ekman.
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Furtado, V. and Vasconcelos, E. (2007) “Geosimulation in Education: A System to Teach Police Resource Allocation”, International Journal of Artificial Intelligence in Education (IJAIED), Issue 1.
Guyot, P. and Honiden, S. (2006) “Agent-Based Participatory Simulations: Merging Multi-Agent Systems and Role-Playing Games”, Journal of Artificial Societies and Social Simulation, Vol. 9, No 4.
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Rao, A.S. (1996) “AgentSpeak (L): BDI Agents Speak out in a Logical Computable Language”, Proc. of 7th Workshop on Modelling Autonomous Agents in a Multi-Agent World (MAAMAW’96), p. 42–55.
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Vasconcelos, E., Briot, J.-P., Barbosa, S., Furtado, V. and Irving, M. (2008) “A User Interface to Support Dialogue and Negotiation in Participatory Simulations”, In Proc. of 9th International Workshop on Multi-Agent-Based Simulation (MABS’2008), Estoril, Portugal, May (to appear).
Annett, J. and Duncan, K.D. (1967) “Task Analysis and Training Design”, Journal of Occupational Psychology, No 41, p. 211–221.
Aureliano, V.C.O., Silva, B.S. and Barbosa, S.D.J. (2006) “Extreme Designing: Binding Sketching to an Interaction Model in a Streamlined HCI Design Approach”, In Proc. of VII Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais (IHC’06), Natal, RN, Brazil, November.
Barreteau, O. (2003) “The Joint Use of Role-Playing Games and Models Regarding Negotiation Processes: Characterization of Associations”, Journal of Artificial Societies and Social Simulation, Vol. 6, No 2.
Besnard, P. and Hunter, A. (2000) “Towards a Logic-based Theory of Argumentation”, In Proc. of the 17th American National Conference on Artificial Intelligence (AAAI'2000), MIT Press, p. 411–416.
Bordini, R. and Hubner, J. (2007) “JASON: A Java-based AgentSpeak Interpreter used with Saci for Multi-Agent Distribution over the Net”, Available at [link].
Brazil (2000) Law No 9.985, 15/07/2000, Sistema Nacional de Unidades de Conservação (SNUC), Diário Oficial, Brasília, Brazil.
Briot, J.-P., Guyot, P. and Irving, M. (2007) “Participatory Simulation for Collective Management of Protected Areas for Biodiversity Conservation and Social Inclusion”, Proc of International Modeling and Simulation Multiconference (IMSM'07), Buenos Aires, Argentina, The Society for Modeling & Simulation International (SCS), February, p. 183–188.
Buttner, R. (2006) “A Classification Structure for Automated Negotiations”, Proc. of the 2006 IEEE/WIC/ACM International Conference on Web Intelligence and Intelligent Agent Technology (IAT’06), December, p. 523–530.
Costikyan, G. (1994) “I Have no Words and I Must Design”, Interactive Fantasy, 2(1), p. 9–33.
de Souza, C.S. (2005) The Semiotic Engineering of Human-Computer Interaction, MIT Press.
Ekman, P. (2003) Emotions Revealed, New York: Times Books (US), London: Weidenfeld & Nicolson Ekman.
Flores, V.C. (2005) “Artnatomia”, Available at [link].
Furtado, V. and Vasconcelos, E. (2007) “Geosimulation in Education: A System to Teach Police Resource Allocation”, International Journal of Artificial Intelligence in Education (IJAIED), Issue 1.
Guyot, P. and Honiden, S. (2006) “Agent-Based Participatory Simulations: Merging Multi-Agent Systems and Role-Playing Games”, Journal of Artificial Societies and Social Simulation, Vol. 9, No 4.
Irving, M.A. (Ed.) (2006) Áreas Protegidas e Inclusão Social: Construindo Novos Significados, Rio de Janeiro: Aquarius.
Irving, M.A., Briot, J.-P., Bursztyn, I., Guyot, P., Melo, G., Sancho, A., Sansolo, D., Sebba Patto V. and Vasconcelos, E. (2007) “Simparc: Computer Supported Methodological Approach for Constructing Democratic Governance in National Parks Management”, Proc. of IUCN II Congreso Latinoamericano de Parques Nacionales y Otras Areas Protegidas, Bariloche, Argentina, September–October.
Kersten, G. and Noronha, S. (1999) “Negotiation via the World Wide Web: a Cross-Cultural Study of Decision Making”, Group Decision and Negotiation, Vol. 8, No 1, p. 251–279.
Kirschner, P.A., Shum, J.B. and Carr, S.C. (Eds.) (2003) Visualizing Argumentation: Software Tools for Collaborative and Educational Sense-Making, Springer.
Putnam, L.L. and Roloff, M.E. (Eds.) (1992) Communication and Negotiation. Newbury Park, CA: Sage (Vol. 20, Sage Annual Review Series).
Raiffa, H. (1982) The Art & Science of Negotiation, Harvard University Press, Cambridge, MA, USA.
Rao, A.S. (1996) “AgentSpeak (L): BDI Agents Speak out in a Logical Computable Language”, Proc. of 7th Workshop on Modelling Autonomous Agents in a Multi-Agent World (MAAMAW’96), p. 42–55.
Searle, J.R. (1969) Speech Acts: An Essay in the Philosophy of Language, Cambridge University Press, Cambridge, U.K.
Sierra, C., Jennings, N.R., Noriega, P. and Parsons, S. (1998) “A Framework for Argumentation-based Negotiation”, In M.P. Singh, A. Rao and M.J. Wooldridge, editors, Proc. of ATAL’97, Berlin, Germany, p. 177–192
Silva, D.R., Ramalho, G. and Tedesco, P. (2006) “Usando Atores Sintéticos em Jogos Sérios: O Case SmartSim”, Proc of V Brazilian Symposium on Computer Games and Digital Entertainment (SBGAMES'06), Porto Digital, Recife, November.
Vasconcelos, E., Briot, J.-P., Barbosa, S., Furtado, V. and Irving, M. (2008) “A User Interface to Support Dialogue and Negotiation in Participatory Simulations”, In Proc. of 9th International Workshop on Multi-Agent-Based Simulation (MABS’2008), Estoril, Portugal, May (to appear).
Published
2008-07-12
How to Cite
BRIOT, Jean-Pierre; VASCONCELOS, Eurico; ADAMATTI, Diana; SEBBA, Vinícius; IRVING, Marta; BARBOSA, Simone; FURTADO, Vasco; LUCENA, Carlos.
A Computer-based Role-Playing Game for Participatory Management of Protected Areas: The SimParc Project. In: INTEGRATED SOFTWARE AND HARDWARE SEMINAR (SEMISH), 35. , 2008, Belém/PA.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2008
.
p. 1-15.
ISSN 2595-6205.
