Rastreamento de Objetos em Realidade Virtual e Realidade Aumentada
Resumo
A geração atual de dispositivos de Realidade Virtual (RV) e as aplicações de Realidade Aumentada (RA) estão cada vez mais voltadas para o rastreamento preciso de partes de corpo, incluindo mãos e movimento corporal. Contudo, o rastreamento de objetos físicos e seu emprego em RV e RA contêm desafios técnicos e práticos. Este workshop vai apresentar as técnicas existentes para o rastreamento de objetos físicos incluindo uso de sensores, visão computacional e dispositivos que requerem a instrumentação do usuário.
Palavras-chave:
Realidade Virtual, Realidade Aumentada, Rastreamento
Referências
Rabbi, Ihsan & Ullah, Sehat. (2015). Extending the Tracking Distance of Fiducial Markers for Large Indoor Augmented Reality Applications. Advances in Electrical and Computer Engineering. vol 15, pp. 59-64. 2015.
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Tinycircuits. (2020). TinyDuino Overview. (2020). Retrieved October 10, 2020 from https://tinycircuits.com/pages/tinyduinooverview/
Arduino. 2020. Arduino Home. (2020). Retrieved October 10, 2020 from https://www.arduino.cc/
Noitom International Inc. (2020). Hi5 Vr Glove. (2020). Retrieved October 10, 2020 from https://hi5vrglove.com/
bhaptics. (2020). TACTSUIT. Retrieved October 10, 2020 from https://www.bhaptics.com/tactsuit/
Cybershoes Inc. (2020). Cybershoes. Retrieved October 10, 2020 from https://www.cybershoes.io/
Kao, Cindy Hsin-Liu & Holz, Christian & Roseway, Asta & Calvo, Andres & Schmandt, Chris. (2016). DuoSkin: rapidly prototyping on-skin user interfaces using skin-friendly materials. Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, pp. 16-23, Heidelberg, Germany, 2016.
Weigel, Martin & Nittala, Aditya & Olwal, Alex & Steimle, Jürgen. (2017). SkinMarks: Enabling Interactions on Body Landmarks Using Conformal Skin Electronics. Proceedings of the ACM CHI 2017 Conference, pp. 3095-3105, Colorado, USA, 2017.
Vive. 2020. Vive Tracker. (2020). Retrieved October 10, 2020 from https://www.vive.com/us/accessory/vive-tracker/
Tinycircuits. (2020). TinyDuino Overview. (2020). Retrieved October 10, 2020 from https://tinycircuits.com/pages/tinyduinooverview/
Arduino. 2020. Arduino Home. (2020). Retrieved October 10, 2020 from https://www.arduino.cc/
Noitom International Inc. (2020). Hi5 Vr Glove. (2020). Retrieved October 10, 2020 from https://hi5vrglove.com/
bhaptics. (2020). TACTSUIT. Retrieved October 10, 2020 from https://www.bhaptics.com/tactsuit/
Cybershoes Inc. (2020). Cybershoes. Retrieved October 10, 2020 from https://www.cybershoes.io/
Kao, Cindy Hsin-Liu & Holz, Christian & Roseway, Asta & Calvo, Andres & Schmandt, Chris. (2016). DuoSkin: rapidly prototyping on-skin user interfaces using skin-friendly materials. Proceedings of the 2016 ACM International Joint Conference on Pervasive and Ubiquitous Computing, pp. 16-23, Heidelberg, Germany, 2016.
Weigel, Martin & Nittala, Aditya & Olwal, Alex & Steimle, Jürgen. (2017). SkinMarks: Enabling Interactions on Body Landmarks Using Conformal Skin Electronics. Proceedings of the ACM CHI 2017 Conference, pp. 3095-3105, Colorado, USA, 2017.
Publicado
07/11/2020
Como Citar
PICHILIANI, Mauro.
Rastreamento de Objetos em Realidade Virtual e Realidade Aumentada. In: TUTORIAIS - SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 22. , 2020, Evento Online.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2020
.
p. 59-60.
DOI: https://doi.org/10.5753/svr_estendido.2020.12957.