A Novel Method for Investigating Finger-based Representations using Virtual Reality

  • Alyson M. de C. Souza Universidade Federal do Rio Grande do Norte / Leibniz-Institut für Wissensmedien
  • Roberta Barrocas Leibniz-Institut für Wissensmedien
  • Korbinian Moeller Loughborough University / Leibniz-Institut für Wissensmedien
  • César Rennó-Costa Universidade Federal do Rio Grande do Norte

Resumo


Finger use plays an important role in the development of cognitive (e.g., numerical) concepts. Such embodied relationship between fingers and numbers persists even into adulthood when fingers are typically no longer used for counting. Better understanding how this embodied relationship builds up and plays out is a relevant and ongoing endeavor. To help researchers on this subject, we propose a novel method to investigate finger-based representations using virtual reality. The system is based on virtual hands that match the participant’s real hands through tracking and allows for manipulating the virtual model to produce incoherencies between the actual physical finger pattern and the virtual one. We briefly introduce the system components and discuss the first results of the usability of the system.
Palavras-chave: virtual reality, numerical cognition, virtual environments, finger counting, embodied cognition, cognitive science

Referências

Arnaud Badets, Cédric A Bouquet, François Ric, and Mauro Pesenti. 2012. Number generation bias after action observation. Experimental brain research 221, 1 (2012), 43–49.

Arnaud Badets, Mauro Pesenti, and Etienne Olivier. 2010. Response–effect compatibility of finger–numeral configurations in arithmetical context. Quarterly Journal of Experimental Psychology 63, 1 (2010), 16–22.

Roberta Barrocas, Stephanie Roesch, Verena Dresen, Korbinian Moeller, and Silvia Pixner. 2020. Embodied numerical representations and their association with multi-digit arithmetic performance. Cognitive processing 21, 1 (2020), 95–103.

Jim Blascovich, Jack Loomis, Andrew C Beall, Kimberly R Swinth, Crystal L Hoyt, and Jeremy N Bailenson. 2002. Immersive virtual environment technology as a methodological tool for social psychology. Psychological inquiry 13, 2 (2002), 103–124.

Samuel Di Luca and Mauro Pesenti. 2008. Masked priming effect with canonical finger numeral configurations. Experimental Brain Research 185, 1 (2008), 27–39.

Frank Domahs, Korbinian Moeller, Stefan Huber, Klaus Willmes, and Hans-Christoph Nuerk. 2010. Embodied numerosity: implicit hand-based representations influence symbolic number processing across cultures. Cognition 116, 2 (2010), 251–266.

Stéphane Grade, Arnaud Badets, and Mauro Pesenti. 2016. Influence of finger and mouth action observation on random number generation: an instance of embodied cognition for abstract concepts. Psychol. Res 81 (2016), 538–548.

Elena Sixtus, Oliver Lindemann, and Martin H Fischer. 2020. Stimulating numbers: signatures of finger counting in numerosity processing. Psychological research 84, 1 (2020), 152–167.

Mel Slater, Beau Lotto, Maria Marta Arnold, and María Victoria Sánchez-Vives. 2009. How we experience immersive virtual environments: the concept of presence and its measurement. Anuario de Psicología, 2009, vol. 40, p. 193-210 (2009).

Publicado
18/10/2021
Como Citar

Selecione um Formato
SOUZA, Alyson M. de C.; BARROCAS, Roberta; MOELLER, Korbinian; RENNÓ-COSTA, César. A Novel Method for Investigating Finger-based Representations using Virtual Reality. In: WORKSHOP DE TESES E DISSERTAÇÕES - SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 23. , 2021, Evento Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 1-2. DOI: https://doi.org/10.5753/svr_estendido.2021.17646.