A study of Augmented Reality as a teaching and learning technology in the field of Design

  • Joyce Tavares Pontifícia Universidade Católica de São Paulo
  • Diogo Cortiz Pontifícia Universidade Católica de São Paulo

Resumo


This paper aims to describe the results of a study about the effectiveness of Augmented Reality (AR) as a learning tool in Design. We proposed a design experiment to assess whether AR could improve learning in introductory drawing lessons. We used a sample of 60 students (N=60) from a technical school in the west of greater São Paulo for this purpose. The sample was divided into two groups: the control group (using just drawing regular tools) and the experimental group (using AR as an additional tool). Three expert reviewers were recruited to evaluate the final design of the participants. The reviewer evaluation results showed no statistical significance regarding reviewers' evaluation between control and experimental groups; however, a survey with the same students showed a statistical significance in their preference for using AR. A qualitative survey with participants also showed a preference for using AR. Based on those results, we argue that although the results did not show a significant difference from the evaluators' point of view, the students' perception suggests that AR can be an important auxiliary tool in the learning process.

Palavras-chave: Augmented reality, Education, Design

Referências

Ayer, Steven & Messner, John & Anumba, Chimay. (2016). Augmented Reality Gaming in Sustainable Design Education. Journal of Architectural Engineering. 22. 04015012. DOI:10.1061/(ASCE)AE.1943-5568.0000195

Petrov, Plamen & Atanasova, Tatiana. (2020). The Effect of Augmented Reality on Students' Learning Performance in Stem Education. Information (Switzerland). DOI:10.3390/info11040209

New Jersey Institute of Technology's Online Masters in Computer Science program (2017) Why Augmented Reality Will Transform Education Infographic.[link].

Baldassi, Stefano & Cheng, Grace & Chan, Jonathan & Tian, Moqian & Christie, Tim & Short, Matthew. (2016). Exploring Immersive AR Instructions for Procedural Tasks: The Role of Depth, Motion, and Volumetric Representations. DOI:10.1109/ISMAR-Adjunct.2016.0101

Andrew Loomis (1956). Drawing the Head and Hands (1st. ed.). Titan Books (UK).
Publicado
18/10/2021
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TAVARES, Joyce; CORTIZ, Diogo. A study of Augmented Reality as a teaching and learning technology in the field of Design. In: WORKSHOP DE TESES E DISSERTAÇÕES - SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 23. , 2021, Evento Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 13-14. DOI: https://doi.org/10.5753/svr_estendido.2021.17652.