VR Serious Game for Myoelectric Prosthesis Training with Tactile Feedback

  • Reidner Santos Cavalcante UFU
  • Aya Gaballa Qatar University
  • John-John Cabibihan Qatar University
  • Alcimar Soares UFU
  • Edgard Lamounier UFU

Resumo


In recent years, Virtual Reality (VR) applications have attracted increasing attention for preparing amputees to properly use a prosthesis. In this paper, we propose an SG-based system that uses immersive Virtual Reality (iVR) and EMG signal processing to provide a training environment for amputees who are supposed to use myoelectric prostheses. This type of prosthesis requires a more complex control system. The system described in this paper runs on a Vive Pro System using a Vive Tracker to track the user's arm position and orientation and mirror the movement into a virtual prosthesis. EMG signals control the opening and closing of the virtual prosthesis, and vibrational elements placed on the user's forearm provide sensory feedback. The proposed system acts as a useful therapeutic tool for amputee rehabilitation. Our results show that virtual training can be greatly improved when proper tactile feedback is provided, especially for myoelectric controlled prostheses.

Palavras-chave: Tactile feedback, Immersive Virtual Reality, myoelectric prosthesis, prosthetic training

Referências

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J. M. Churko, A. Mehr, A. G. Linassi, and A. Dinh, "Sensor evaluation for tracking upper extremity prosthesis movements in a virtual environment," in Proceedings of the 31st Annual International Conference of the IEEE Engineering in Medicine and Biology Society: Engineering the Future of Biomedicine, EMBC 2009, 2009, vol. 2009, pp. 2392-2395.

M. Melero et al., "Upbeat: Augmented Reality-Guided Dancing for Prosthetic Rehabilitation of Upper Limb Amputees," J. Healthc. Eng., vol. 2019, 2019.

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Publicado
24/10/2022
CAVALCANTE, Reidner Santos; GABALLA, Aya; CABIBIHAN, John-John; SOARES, Alcimar; LAMOUNIER, Edgard. VR Serious Game for Myoelectric Prosthesis Training with Tactile Feedback. In: XR EXPERIENCE - SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 24. , 2022, Natal/RN. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . p. 22-23. DOI: https://doi.org/10.5753/svr_estendido.2022.227938.