Sistema de Linguagem Dinâmica para a Criação e o Processamento de Rotinas Interativas e Procedurais Sobre Cenários de Ambientes de Realidade Virtual Imersivos
Abstract
Virtual Reality (VR) applications have been increasingly adopted in industry practices, and this is established in a perspective for the future. One of the main pillars of VR applications is the operation of interactive features. However, for interaction in VR environments, it is necessary, the designer and/or programmer, to face some challenges that are present in the authoring process. These challenges as problems that can be solved or minimized under VR application design methods. However, it was proposed the development of a language, which could possibly optimize some aspects in the process of implementing interactive features for VR applications.
References
Cavallo, M., & Forbes, A. G. (2019). CAVE-AR: A VR Authoring System to Interactively Design, Simulate, and Debug Multi-user AR Experiences. 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 872-873.
Chevaillier, P., Trinh, T.-H., Barange, M., de Loor, P., Devillers, F., Soler, J., & Querrec, R. (2012). Semantic modeling of Virtual Environments using MASCARET. 2012 5th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS), 1-8.
Richard, K., Havard, V., His, J., & Baudry, D. (2021). INTERVALES: INTERactive Virtual and Augmented framework for industriaL Environment and Scenarios. Advanced Engineering Informatics, 50, 101425.
Thies, L., Strohmeyer, C., Ebert, J., Stamminger, M., & Bauer, F. (2019). Compiling VR/AR Trainings from Business Process Models. 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct), 181-186.
Velev, D., & Zlateva, P. (2017). Virtual Reality Challenges in Education and Training. International Journal of Learning and Teaching, 3(1), 33-37.
