Jogo Sério Baseado em Realidade Virtual Associado ao Processamento de Sinal EMG e Feedback Sensorial para Treinamento de Prótese de Membro Superior
Resumo
Este trabalho propõe um sistema que emprega RV Imersiva e sinais EMG para criar um ambiente de treinamento para amputados que usarão próteses mioelétricas. O sistema usa o Vive Pro e o Vive Tracker para espelhar movimentos em uma prótese virtual, controlada por sinais EMG e possui feedback sensorial via motores vibracionais utilizando a braçadeira Myo. Os resultados indicam que o feedback tátil melhora significativamente o treinamento, especialmente para controle mioelétrico, e elementos de Jogos sérios oferecem um ambiente interativo e específico, aumentando a eficácia e o realismo do protocolo de treinamento.
Palavras-chave:
RV Imersiva, Sinais EMG, Prótese mioelétrica, Feedback sensorial, Jogos sérios
Referências
CAVALCANTE, R. S.; LAMOUNIER, E.; CARDOSO, A.; SOARES, A.; LIMA, G. F. M. Development of a Serious Game for Rehabilitation of Upper Limb Amputees. In: XX Symposium on Virtual and Augmented Reality, 2018, Foz do Iguaçu.
DHAWAN, Darpan; BARLOW, Michael; LAKSHIKA, Erandi. Prosthetic rehabilitation training in virtual reality. In: 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH). IEEE, 2019. p. 1-8.
GALVÁN, G.B. & AMIRALIAN, M.L.T.M. Corpo e identidade: reflexões acerca da vivência de amputação. Estudos de Psicologia, v26, n. 3, p. 391-398, 2009.
HASHIM, Nur Afiqah; ABD RAZAK, Nasrul Anuar; OSMAN, Noor Azuan Abu. Comparison of Conventional and Virtual Reality Box and Blocks Tests in Upper Limb Amputees: A Case-Control Study. IEEE Access, v. 9, p. 76983-76990, 2021.
LI, K.; BOYD, P.; Zhou, Y.; Ju, Z.; LIU, H. Electrotactile Feedback in a Virtual Hand Rehabilitation Platform: Evaluation and Implementation. IEEE Trans. Autom. Sci. Eng., vol. 16, no. 4, pp. 1556–1565, Oct. 2018.
NAKAMURA, Go et al. A virtual myoelectric prosthesis training system capable of providing instructions on hand operations. International Journal of Advanced Robotic Systems, v. 14, n. 5, p. 1729881417728452, 2017.
NISSLER, Christian et al. VITA—An everyday virtual reality setup for prosthetics and upper-limb rehabilitation. Journal of Neural Engineering, v. 16, n. 2, p. 026039, 2019.
PERRY, Briana N. et al. Virtual integration environment as an advanced prosthetic limb training platform. Frontiers in Neurology, v. 9, p. 785, 2018.
PRAHM, Cosima et al. Increasing motivation, effort and performance through game-based rehabilitation for upper limb myoelectric prosthesis control. In: 2017 International Conference on Virtual Rehabilitation (ICVR). IEEE, 2017. p. 1-6.
SUN, Y.; Hunt, L. C.; Niu, W.; Li, Z.; Cyrino, G.; Cavalcante, R.; Thakor, N. A Comparison between Virtual Reality and Augmented Reality on Upper-limb Prosthesis Control. In: 2021 International Symposium on Electrical, Electronics and Information Engineering, 2021. p. 521-528.
DHAWAN, Darpan; BARLOW, Michael; LAKSHIKA, Erandi. Prosthetic rehabilitation training in virtual reality. In: 2019 IEEE 7th International Conference on Serious Games and Applications for Health (SeGAH). IEEE, 2019. p. 1-8.
GALVÁN, G.B. & AMIRALIAN, M.L.T.M. Corpo e identidade: reflexões acerca da vivência de amputação. Estudos de Psicologia, v26, n. 3, p. 391-398, 2009.
HASHIM, Nur Afiqah; ABD RAZAK, Nasrul Anuar; OSMAN, Noor Azuan Abu. Comparison of Conventional and Virtual Reality Box and Blocks Tests in Upper Limb Amputees: A Case-Control Study. IEEE Access, v. 9, p. 76983-76990, 2021.
LI, K.; BOYD, P.; Zhou, Y.; Ju, Z.; LIU, H. Electrotactile Feedback in a Virtual Hand Rehabilitation Platform: Evaluation and Implementation. IEEE Trans. Autom. Sci. Eng., vol. 16, no. 4, pp. 1556–1565, Oct. 2018.
NAKAMURA, Go et al. A virtual myoelectric prosthesis training system capable of providing instructions on hand operations. International Journal of Advanced Robotic Systems, v. 14, n. 5, p. 1729881417728452, 2017.
NISSLER, Christian et al. VITA—An everyday virtual reality setup for prosthetics and upper-limb rehabilitation. Journal of Neural Engineering, v. 16, n. 2, p. 026039, 2019.
PERRY, Briana N. et al. Virtual integration environment as an advanced prosthetic limb training platform. Frontiers in Neurology, v. 9, p. 785, 2018.
PRAHM, Cosima et al. Increasing motivation, effort and performance through game-based rehabilitation for upper limb myoelectric prosthesis control. In: 2017 International Conference on Virtual Rehabilitation (ICVR). IEEE, 2017. p. 1-6.
SUN, Y.; Hunt, L. C.; Niu, W.; Li, Z.; Cyrino, G.; Cavalcante, R.; Thakor, N. A Comparison between Virtual Reality and Augmented Reality on Upper-limb Prosthesis Control. In: 2021 International Symposium on Electrical, Electronics and Information Engineering, 2021. p. 521-528.
Publicado
30/09/2024
Como Citar
CAVALCANTE, Reidner Santos; LAMOUNIER, Edgard; SOARES, Alcimar.
Jogo Sério Baseado em Realidade Virtual Associado ao Processamento de Sinal EMG e Feedback Sensorial para Treinamento de Prótese de Membro Superior. In: CONCURSO DE TESES E DISSERTAÇÕES - SIMPÓSIO DE REALIDADE VIRTUAL E AUMENTADA (SVR), 26. , 2024, Manaus/AM.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2024
.
p. 96-100.
DOI: https://doi.org/10.5753/svr_estendido.2024.244693.