Jogos Sérios e Participação Social na Governança da Água: Evidências e Lacunas sobre Gênero
Resumo
Este artigo apresenta uma revisão sistemática sobre o uso da gamificação na gestão participativa de recursos hídricos, com foco em sustentabilidade, educação ambiental e igualdade de gênero. A busca (2000–2025), realizada em cinco bases internacionais, resultou em 42 estudos organizados em quatro eixos: jogos sérios e aprendizagem colaborativa; resiliência e saneamento; educação ambiental; e participação cidadã com perspectiva de gênero. Os resultados indicam que simulações e plataformas digitais promovem engajamento, aprendizagem coletiva e apoio à decisão. Observa-se alinhamento com o ODS 6, mas baixa incorporação do ODS 5. O estudo aponta que a Computação é estratégica para o desenvolvimento de sistemas gamificados voltados à justiça hídrica, inclusão e sustentabilidade.Referências
Akhtar, M. K., de la Chevrotière, C., Tanzeeba, S., Tang, T., and Grover, P. (2020). A serious gaming tool: Bow river sim for communicating integrated water resources management. Journal of Hydroinformatics, 22(3):491–509.
Aubert, A. H., Medema, W., and Wals, A. E. (2019). Towards a framework for designing and assessing game-based approaches for sustainable water governance. Water, 11(4):869.
Bertholdo, L. et al. (2024). Mineração de dados de qualidade de Água para agrupamento de pontos de amostragem usados no monitoramento de recursos hídricos. In Anais do Workshop de Computação Aplicada à Gestão do Meio Ambiente e Recursos Naturais (WCAMA). Sociedade Brasileira de Computação.
Bravo, R. Z. B., Cunha, L. R. A., Cardoso, B., Sarges, B., Barros, C., Rodrigues, V., and Leiras, A. (2025). Using a systems thinking approach to assess the complex interplay between sustainable development goals, climate change, and humanitarian operations. Sustainability Science, pages 1–26.
Buheji, M. (2019). Re-inventing public services using gamification approaches. International Journal of Economics and Financial Issues, 9(6):48–59.
Cheng, P.-H., Yeh, T.-K., Tsai, J.-C., Lin, C.-R., and Chang, C.-Y. (2019). Development of an issue-situation-based board game: A systemic learning environment for water resource adaptation education. Sustainability, 11(5):1341.
Correia, D., Feio, J. E., Marques, J., and Teixeira, L. (2023). Participatory methodology guidelines to promote citizens participation in decision-making: Evidence based on a portuguese case study. Cities, 135:104213.
de Kraker, J., Offermans, A., and van der Wal, M. M. (2021). Game-based social learning for socially sustainable water management. Sustainability, 13:4646.
de Matos, C. A., Luppi, L., and Veiga, R. T. (2025). Assessing the intention-behavior gap in the pro-environmental behavior context: a longitudinal study about water conservation. Journal of Cleaner Production, 524:146499.
D’Amico, A., Bernardini, G., Lovreglio, R., and Quagliarini, E. (2023). A non-immersive virtual reality serious game application for flood safety training. International Journal of Disaster Risk Reduction, 96:103940.
Ewen, T. and Seibert, J. (2016). Learning about water resource sharing through game play. Hydrology and Earth System Sciences, 20:4079–4091.
Fraternali, P., Cellina, F., Herrera Gonzales, S. L., Melenhorst, M., Novak, J., Pasini, C., Rottondi, C., and Rizzoli, A. E. (2019). Visualizing and gamifying consumption data for resource saving: challenges, lessons learnt and a research agenda for the future. Energy Informatics, 2(Suppl 1):22.
Galvão, T. F., Tiguman, G. M. B., and Sarkis-Onofre, R. (2022). The prisma 2020 statement in portuguese: updated recommendations for reporting systematic reviews.
Garcia, X., Domene, E., Goenaga, X., Rodriguez-Benitez, A., Satorras, M., Acuña, V., Martínez-Ruiz, A., Boada, I., and Corominas, L. (2025). Evaluating the effectiveness of a serious game to educate children about the urban water cycle. British Journal of Educational Technology.
Guthridge, M., Penovic, T., Kirkman, M., and Giummarra, M. J. (2023). The role of affective empathy in eliminating discrimination against women: a conceptual proposition. Human Rights Review, 24:433–456.
Heinzlef, C., Lamaury, Y., and Serre, D. (2024). Improving climate change resilience knowledge through a gaming approach: Application to marine submersion in the city of punaauia, tahiti. Environmental Advances, 15:100467.
Higgins, J. P., Thomas, J., Chandler, J., Cumpston, M., Li, T., Page, M. J., and Welch, V. A., editors (2019). Cochrane Handbook for Systematic Reviews of Interventions. John Wiley & Sons, Chichester, 2 edition.
Hoekstra, A. Y. (2012). Computer-supported games and role plays in teaching water management. Hydrology and earth system sciences, 16(8):2985–2994.
Huang, J., Ashcraft, C. M., and Mo, W. (2025). Gamifying water crisis management: A serious game for drinking water contamination emergency response. PloS one, 20(4):e0321210.
Jean, S. et al. (2018). Serious games as a catalyst for boundary crossing, collaboration and learning in water resource management. Journal of Environmental Management, 223:1010–1022.
Jean-Philippe Venot, Casper Bruun Jensen, E. D. W. D. (2022). Mosaic glimpses: Serious games, generous constraints, and sustainable futures in kandal, cambodia. World Development, 151:105779.
Kammermann, B., Türkay, S., Johnson, D., and Tobin, S. J. (2024). Do videogame rewards influence players’ subsequent prosocial engagement? a preregistered partial replication study on the role of reward and reasoning. International Journal of Human-Computer Studies, 181:103143.
Kesamoon, C. and Boonprasurt, P. (2025). Enhancing local flood resilience: A participatory simulation-game framework for evacuation planning in thailand. International Journal of Disaster Risk Reduction, 130:105848.
Kitchenham, B. (2004). Procedures for performing systematic reviews. Keele, UK, Keele Univ., 33.
Köcher, S., Alkire, L., Köcher, S., Myrden, S., and O’Connor, G. E. (2025). Consumers’ climate change engagement: Conceptualization, scale development, and assessment. Journal of Business Research, 199:115568.
Koroleva, K. and Novak, J. (2020). How to engage with sustainability issues we rarely experience? a gamification model for collective awareness platforms in water-related sustainability. Sustainability, 12(7):712.
Lan, X. and Song, B. (2025). The more, the merrier? investigating the distinct and interaction effects of gamification mechanics in corporate sustainability engagement. Journal of Business Research, 199:115513.
McConville, J. R., Billger, M., Niwagaba, C. B., and Kain, J.-H. (2023). Assessing the potential to use serious gaming in planning processes for sanitation designed for resource recovery. Environmental Science & Policy, 145:262–274.
Medema, W., Mayer, I., Adamowski, J., Wals, A. E., and Chew, C. (2019). The potential of serious games to solve water problems: Editorial to the special issue on game-based approaches to sustainable water governance.
Meinzen-Dick, R., Janssen, M. A., Kandikuppa, S., Chaturvedi, R., Rao, K., and Theis, S. (2018). Playing games to save water: Collective action games for groundwater management in andhra pradesh, india. World Development, 107:40–53.
Monechi, B., Ubaldi, E., Gravino, P., Chabay, I., and Loreto, V. (2021). Finding successful strategies in a complex urban sustainability game. Scientific Reports, 11:15765.
Mylonas, G., Hofstaetter, J., Giannakos, M., Friedl, A., and Koulouris, P. (2023). Playful interventions for sustainability awareness in educational environments: A longitudinal, large-scale study in three countries. International Journal of Child-Computer Interaction, 35:100562.
Onencan, A., de Walle, B. V., Enserink, B., Chelang’a, J., and Kulei, F. (2016a). Weshareit game: Strategic foresight for climate-change induced disaster risk reduction. Procedia Engineering, 159:307–315.
Onencan, A., Kortmann, R., Kulei, F., and Enserin, B. (2016b). Mafuriko: Design of nzoia basin location based flood game. Procedia engineering, 159:133–140.
Paolo, R. D. and Pizziol, V. (2024). Gamification and sustainable water use: The case of the blutube educational program. Simulation Gaming, 55(3):391–417.
Pederick, B. T., Potter, M., Cooperrider, H., Icarus, S., Luckman, D., Dahl, R., Elliot, M., Cave, T., Tampake, J., and Bryan, B. A. (2025). Participatory storyworld building for unlocking climate adaptation. Global Environmental Change, 95:103054.
Ricoy, M.-C. and Sánchez-Martínez, C. (2022). Raising ecological awareness and digital literacy in primary school children through gamification. International Journal of Environmental Research and Public Health, 19(3):1149.
Rodela, R., Ligtenberg, A., and Bosma, R. (2019). Conceptualizing serious games as a learning-based intervention in the context of natural resources and environmental governance. Water, 11:245.
Rusca, M., Heun, J., and Schwartz, K. (2012). Water management simulation games and the construction of knowledge. Hydrology and Earth System Sciences, 16:2749–2757.
Seibert, J. and Vis, T. (2012). Irrigania – a web-based game about sharing water resources. Hydrology and Earth System Sciences, 16:2795–2809.
Sermet, Y. and Demir, I. (2020). Towards an information-centric flood management and forecasting framework. Environmental Modelling & Software, 127:104655.
Sermet, Y., Demir, I., and Muste, M. (2020). A serious gaming framework for decision support on hydrological hazards. Science of The Total Environment, 728:138895.
Steimanis, I., Falk, T., Bartels, L., Duche, V., and Vollan, B. (2025). The role of women in learning games and water management outcomes. PNAS Nexus, 4:pgaf243.
Tanika, L., Sari, R. R., Hakim, A. L., Van Noordwijk, M., Peña-Claros, M., Leimona, B., Purwanto, E., and Speelman, E. N. (2024). The h 2 ours game to explore water use, resources and sustainability: connecting issues in two landscapes in indonesia. volume 28, pages 3807–3835. Copernicus Publications Göttingen, Germany.
Teague, A., Sermet, Y., Demir, I., and Muste, M. (2021). A collaborative serious game for water resources planning and hazard mitigation. International Journal of Disaster Risk Reduction, 53:101977.
Toyoda, Y. and Tanwattana, P. (2023). Extracting local disaster knowledge using gamification to promote community resilience: A case study in flood-prone community in thailand. Progress in Disaster Science, 20:100294.
United Nations Water (2020). Gender, water and equality: Advancing the 2030 agenda. Technical report, UN Water.
Wu, H., Huang, M., and Tao, Y. (2025). The factors influencing user loyalty in virtual green games: An empirical study based on ant forest. Sustainable Futures, 10:101009.
Aubert, A. H., Medema, W., and Wals, A. E. (2019). Towards a framework for designing and assessing game-based approaches for sustainable water governance. Water, 11(4):869.
Bertholdo, L. et al. (2024). Mineração de dados de qualidade de Água para agrupamento de pontos de amostragem usados no monitoramento de recursos hídricos. In Anais do Workshop de Computação Aplicada à Gestão do Meio Ambiente e Recursos Naturais (WCAMA). Sociedade Brasileira de Computação.
Bravo, R. Z. B., Cunha, L. R. A., Cardoso, B., Sarges, B., Barros, C., Rodrigues, V., and Leiras, A. (2025). Using a systems thinking approach to assess the complex interplay between sustainable development goals, climate change, and humanitarian operations. Sustainability Science, pages 1–26.
Buheji, M. (2019). Re-inventing public services using gamification approaches. International Journal of Economics and Financial Issues, 9(6):48–59.
Cheng, P.-H., Yeh, T.-K., Tsai, J.-C., Lin, C.-R., and Chang, C.-Y. (2019). Development of an issue-situation-based board game: A systemic learning environment for water resource adaptation education. Sustainability, 11(5):1341.
Correia, D., Feio, J. E., Marques, J., and Teixeira, L. (2023). Participatory methodology guidelines to promote citizens participation in decision-making: Evidence based on a portuguese case study. Cities, 135:104213.
de Kraker, J., Offermans, A., and van der Wal, M. M. (2021). Game-based social learning for socially sustainable water management. Sustainability, 13:4646.
de Matos, C. A., Luppi, L., and Veiga, R. T. (2025). Assessing the intention-behavior gap in the pro-environmental behavior context: a longitudinal study about water conservation. Journal of Cleaner Production, 524:146499.
D’Amico, A., Bernardini, G., Lovreglio, R., and Quagliarini, E. (2023). A non-immersive virtual reality serious game application for flood safety training. International Journal of Disaster Risk Reduction, 96:103940.
Ewen, T. and Seibert, J. (2016). Learning about water resource sharing through game play. Hydrology and Earth System Sciences, 20:4079–4091.
Fraternali, P., Cellina, F., Herrera Gonzales, S. L., Melenhorst, M., Novak, J., Pasini, C., Rottondi, C., and Rizzoli, A. E. (2019). Visualizing and gamifying consumption data for resource saving: challenges, lessons learnt and a research agenda for the future. Energy Informatics, 2(Suppl 1):22.
Galvão, T. F., Tiguman, G. M. B., and Sarkis-Onofre, R. (2022). The prisma 2020 statement in portuguese: updated recommendations for reporting systematic reviews.
Garcia, X., Domene, E., Goenaga, X., Rodriguez-Benitez, A., Satorras, M., Acuña, V., Martínez-Ruiz, A., Boada, I., and Corominas, L. (2025). Evaluating the effectiveness of a serious game to educate children about the urban water cycle. British Journal of Educational Technology.
Guthridge, M., Penovic, T., Kirkman, M., and Giummarra, M. J. (2023). The role of affective empathy in eliminating discrimination against women: a conceptual proposition. Human Rights Review, 24:433–456.
Heinzlef, C., Lamaury, Y., and Serre, D. (2024). Improving climate change resilience knowledge through a gaming approach: Application to marine submersion in the city of punaauia, tahiti. Environmental Advances, 15:100467.
Higgins, J. P., Thomas, J., Chandler, J., Cumpston, M., Li, T., Page, M. J., and Welch, V. A., editors (2019). Cochrane Handbook for Systematic Reviews of Interventions. John Wiley & Sons, Chichester, 2 edition.
Hoekstra, A. Y. (2012). Computer-supported games and role plays in teaching water management. Hydrology and earth system sciences, 16(8):2985–2994.
Huang, J., Ashcraft, C. M., and Mo, W. (2025). Gamifying water crisis management: A serious game for drinking water contamination emergency response. PloS one, 20(4):e0321210.
Jean, S. et al. (2018). Serious games as a catalyst for boundary crossing, collaboration and learning in water resource management. Journal of Environmental Management, 223:1010–1022.
Jean-Philippe Venot, Casper Bruun Jensen, E. D. W. D. (2022). Mosaic glimpses: Serious games, generous constraints, and sustainable futures in kandal, cambodia. World Development, 151:105779.
Kammermann, B., Türkay, S., Johnson, D., and Tobin, S. J. (2024). Do videogame rewards influence players’ subsequent prosocial engagement? a preregistered partial replication study on the role of reward and reasoning. International Journal of Human-Computer Studies, 181:103143.
Kesamoon, C. and Boonprasurt, P. (2025). Enhancing local flood resilience: A participatory simulation-game framework for evacuation planning in thailand. International Journal of Disaster Risk Reduction, 130:105848.
Kitchenham, B. (2004). Procedures for performing systematic reviews. Keele, UK, Keele Univ., 33.
Köcher, S., Alkire, L., Köcher, S., Myrden, S., and O’Connor, G. E. (2025). Consumers’ climate change engagement: Conceptualization, scale development, and assessment. Journal of Business Research, 199:115568.
Koroleva, K. and Novak, J. (2020). How to engage with sustainability issues we rarely experience? a gamification model for collective awareness platforms in water-related sustainability. Sustainability, 12(7):712.
Lan, X. and Song, B. (2025). The more, the merrier? investigating the distinct and interaction effects of gamification mechanics in corporate sustainability engagement. Journal of Business Research, 199:115513.
McConville, J. R., Billger, M., Niwagaba, C. B., and Kain, J.-H. (2023). Assessing the potential to use serious gaming in planning processes for sanitation designed for resource recovery. Environmental Science & Policy, 145:262–274.
Medema, W., Mayer, I., Adamowski, J., Wals, A. E., and Chew, C. (2019). The potential of serious games to solve water problems: Editorial to the special issue on game-based approaches to sustainable water governance.
Meinzen-Dick, R., Janssen, M. A., Kandikuppa, S., Chaturvedi, R., Rao, K., and Theis, S. (2018). Playing games to save water: Collective action games for groundwater management in andhra pradesh, india. World Development, 107:40–53.
Monechi, B., Ubaldi, E., Gravino, P., Chabay, I., and Loreto, V. (2021). Finding successful strategies in a complex urban sustainability game. Scientific Reports, 11:15765.
Mylonas, G., Hofstaetter, J., Giannakos, M., Friedl, A., and Koulouris, P. (2023). Playful interventions for sustainability awareness in educational environments: A longitudinal, large-scale study in three countries. International Journal of Child-Computer Interaction, 35:100562.
Onencan, A., de Walle, B. V., Enserink, B., Chelang’a, J., and Kulei, F. (2016a). Weshareit game: Strategic foresight for climate-change induced disaster risk reduction. Procedia Engineering, 159:307–315.
Onencan, A., Kortmann, R., Kulei, F., and Enserin, B. (2016b). Mafuriko: Design of nzoia basin location based flood game. Procedia engineering, 159:133–140.
Paolo, R. D. and Pizziol, V. (2024). Gamification and sustainable water use: The case of the blutube educational program. Simulation Gaming, 55(3):391–417.
Pederick, B. T., Potter, M., Cooperrider, H., Icarus, S., Luckman, D., Dahl, R., Elliot, M., Cave, T., Tampake, J., and Bryan, B. A. (2025). Participatory storyworld building for unlocking climate adaptation. Global Environmental Change, 95:103054.
Ricoy, M.-C. and Sánchez-Martínez, C. (2022). Raising ecological awareness and digital literacy in primary school children through gamification. International Journal of Environmental Research and Public Health, 19(3):1149.
Rodela, R., Ligtenberg, A., and Bosma, R. (2019). Conceptualizing serious games as a learning-based intervention in the context of natural resources and environmental governance. Water, 11:245.
Rusca, M., Heun, J., and Schwartz, K. (2012). Water management simulation games and the construction of knowledge. Hydrology and Earth System Sciences, 16:2749–2757.
Seibert, J. and Vis, T. (2012). Irrigania – a web-based game about sharing water resources. Hydrology and Earth System Sciences, 16:2795–2809.
Sermet, Y. and Demir, I. (2020). Towards an information-centric flood management and forecasting framework. Environmental Modelling & Software, 127:104655.
Sermet, Y., Demir, I., and Muste, M. (2020). A serious gaming framework for decision support on hydrological hazards. Science of The Total Environment, 728:138895.
Steimanis, I., Falk, T., Bartels, L., Duche, V., and Vollan, B. (2025). The role of women in learning games and water management outcomes. PNAS Nexus, 4:pgaf243.
Tanika, L., Sari, R. R., Hakim, A. L., Van Noordwijk, M., Peña-Claros, M., Leimona, B., Purwanto, E., and Speelman, E. N. (2024). The h 2 ours game to explore water use, resources and sustainability: connecting issues in two landscapes in indonesia. volume 28, pages 3807–3835. Copernicus Publications Göttingen, Germany.
Teague, A., Sermet, Y., Demir, I., and Muste, M. (2021). A collaborative serious game for water resources planning and hazard mitigation. International Journal of Disaster Risk Reduction, 53:101977.
Toyoda, Y. and Tanwattana, P. (2023). Extracting local disaster knowledge using gamification to promote community resilience: A case study in flood-prone community in thailand. Progress in Disaster Science, 20:100294.
United Nations Water (2020). Gender, water and equality: Advancing the 2030 agenda. Technical report, UN Water.
Wu, H., Huang, M., and Tao, Y. (2025). The factors influencing user loyalty in virtual green games: An empirical study based on ant forest. Sustainable Futures, 10:101009.
Publicado
19/07/2026
Como Citar
FIGUEIREDO, Ana Mara de Oliveira; SILVA, Simone Vasconcelos da; ARAÚJO, Thiago Moreira de Rezende.
Jogos Sérios e Participação Social na Governança da Água: Evidências e Lacunas sobre Gênero. In: WORKSHOP DE COMPUTAÇÃO APLICADA À GESTÃO DO MEIO AMBIENTE E RECURSOS NATURAIS (WCAMA), 17. , 2026, Gramado/RS.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2026
.
p. 166-175.
ISSN 2595-6124.
DOI: https://doi.org/10.5753/wcama.2026.20859.
