Genius na Era da Internet das Coisas: Um jogo utilizando o Sphero e Dispositivos Móveis
Abstract
Memorization games were always used as a form of distraction, generating a long period of fun and social interaction. Furthermore, it is known that such games result in development of fast reasoning, spatial sense and improving photographic memory. Among the many existing memory matches, a well known compound of the type is an array of colors, which gave a gradual difficulty produces a sequence where the user is expected to interact in some way with the game and that it is capable of entering with the correct sequence of colors presented above. The objective of this paper is to present a different and updated version of the game using the Genius Android platform and the differential use a tangible device a robotic ball, with wireless communication marketed under the name Sphero. The technologies used in this project are essentially the Android mobile platform, which in turn was chosen because it is an open and leader of its segment platform, ensuring a greater potential users for the game. The Sphero is a robot into a ball, can be controlled by smartphones and tablets, among other features, several features such as sensors, the ability to emit sounds and colors, we can also mention its defining characteristic, communicate via Bluetooth, enabling use them as a tool for user interaction. It was attempted with the aid of Sphero, the interaction reimagine the classic game of memory Genius modernizing it and adapting it to a new pattern of interaction from the perspective of Internet of Things.
Keywords:
Dispositivos Móveis, Interfaces Tangíveis, Jogos, Sphero
Published
2014-11-18
How to Cite
HENRIQUE, Tiago; YUDI, Silas; ARAÚJO, Paulo Alberto; RAMON, Diego; TAVARES, Tatiana Aires; MEDEIROS, Kyllder.
Genius na Era da Internet das Coisas: Um jogo utilizando o Sphero e Dispositivos Móveis. In: WORKSHOP ON UNDERGRADUATE RESEARCH WORK - BRAZILIAN SYMPOSIUM ON MULTIMEDIA AND THE WEB (WEBMEDIA) , 2014, João Pessoa.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2014
.
p. 54-57.
ISSN 2596-1683.
