Desafios para a Construção de Jogos Digitais por Professores do Ensino Fundamental - Relato de Uma Oficina

  • Joana Gabriela Ribeiro de Souza UFMG
  • Raquel Oliveira Prates UFMG

Abstract


To develop technologies that facilitate the creation and customization of digital educational games, this research aimed to explore the use of a game authoring tool by elementary school teachers and identify the difficulties and skills of this public using the tool. The results indicate that most of them had difficulties using it because there were too many possible configurations and a lack of knowledge in computational thinking. They had doubts about the steps to follow in understanding concepts such as events, conditions, and actions but could easily compose the objects in the scenes. With this, we defined a set of guidelines that can help construct new tools for this audience.

References

Akcaoglu, M. and Kale, U. (2016). Teaching to teach (with) game design: Game design and learning workshops for preservice teachers. Contemporary Issues in Technology and Teacher Education, 16(1):60–81.

Barney, D. C. and Leavitt, T. (2019). A qualitative investigation of pe teachers perceptions of introductory/warm-up activities in k-12 pe. The Physical Educator, 76(1).

Becker, K. (2007). Teaching teachers about serious games. In EdMedia+ Innovate Learning, pages 2389–2396. Association for the Advancement of Computing in Education (AACE).

De Gloria, A., Bellotti, F., and Berta, R. (2014). Serious games for education and training. International Journal of Serious Games, 1(1).

de Souza, J. G. R. and Prates, R. O. (2021). Games by end-users: Analyzing development environments. In 2021 20th Brazilian Symposium on Computer Games and Digital Entertainment (SBGames), pages 69–78. IEEE.

de Souza, J. G. R. and Prates, R. O. (2022). Professores do ensino fundamental: contexto social em que estão inseridos e a relação com jogos educacionais. In 2022 201h Brazilian Symposium on Computer Games and Digital Entertainment (SBGames). IEEE.

Guzzo, D. A. (2020). A utilização de jogos educacionais digitais como proposta de metodologia ativa de ensino para uma aprendizagem significativa na educação básica. Universidade Federal de Santa Maria.

Kanode, C. M. and Haddad, H. M. (2009). Software engineering challenges in game development. In 2009 Sixth International Conference on Information Technology: New Generations, pages 260–265. IEEE.

Manuel, P.-C. V., José, P.-C. I., Manuel, F.-M., Iván, M.-O., and Baltasar, F.-M. (2019). Simplifying the creation of adventure serious games with educational-oriented features. Journal of Educational Technology & Society, 22(3):32–46.

McColgan, M., Colesante, R., and Andrade, A. (2018). Pre-service teachers learn to teach with serious games. Journal of STEM Education, 19(2).

Nicolaci-da Costa, A. M., Leitão, C. F., and Romão-Dias, D. (2004). Como conhecer usuários através do método de explicitação do discurso subjacente (meds). VI Simpósio Brasileiro sobre Fatores Humanos em Sistemas Computacionais, IHC, pages 47–56.

Tarouco, L. M. R., Roland, L. C., Fabre, M.-C. J. M., and Konrath, M. L. P. (2004). Jogos educacionais. RENOTE: revista novas tecnologias na educação [recurso eletrônico]. Porto Alegre, RS.
Published
2023-08-06
SOUZA, Joana Gabriela Ribeiro de; PRATES, Raquel Oliveira. Desafios para a Construção de Jogos Digitais por Professores do Ensino Fundamental - Relato de Uma Oficina. In: WORKSHOP ON COMPUTING EDUCATION (WEI), 31. , 2023, João Pessoa/PB. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 167-177. ISSN 2595-6175. DOI: https://doi.org/10.5753/wei.2023.230282.