Ensino e Aprendizagem de Testes de Software a partir do uso de Jogos: Uma Revisão Sistemática da Literatura
Resumo
O ensino de testes de software enfrenta desafios significativos, pois muitos alunos têm dificuldade em compreender sua importância e aplicação prática, o que pode resultar em aprendizado superficial e desmotivador. Por outro lado, o uso de jogos tem se mostrado eficaz na educação ao aumentar a motivação e o engajamento dos alunos. Esse trabalho objetiva apresentar uma revisão sistemática da literatura sobre o uso de gamificação ou jogos para o ensino de testes de software, identificando as melhores técnicas para implementar jogos em testes de software. Foi possível identificar diversas formas de aplicar jogos ao ensino de testes, fazendo alguns insights importantes sobre como utilizar elementos e mecânicas de jogos de forma a alcançar os resultados esperados e causar impactos positivos na experiencia do usuário.Referências
Antonaci, A.; Fischer, H.; Graf, S. (2019) “The use of gamification in learning management systems: A systematic review”. International Journal of Educational Technology in Higher Education, v. 16.
Basili, V. R.; Weiss, D. M. (1984) “A Methodology for Collecting Valid Software Engineering Data”. IEEE Transactions on Software Engineering, v. 10, n. 6, p. 728–738.
Díaz, C.; Romero, L.; Sampedro, J. (2020) “Gamification in Software Engineering Education: A Systematic Review”. International Journal of Engineering Education, v. 36, n. 4.
Elgrably, I. S.; Oliveira, S. R. B. (2018) “Gamification and Evaluation of the Use of Agile Tests in Software Quality Subjects: The Application of Case Studies”. 13th International Conference on Evaluation of Novel Approaches toSoftware Engineering, Funchal, Portugal.
García-López, J.; Pérez-López, C.; Sánchez-Ruiz, A. (2023) “Gamification in Software Testing Education: Enhancing Motivation and Learning Outcomes”. Journal of Educational Technology Society, v. 26, n. 3, p. 145–158.
Garousi, V.; Felderer, M.; Mesa, D. A. (2020) “Software test maturity assessment and test process improvement: A systematic literature review”. Information and Software Technology, v. 123.
Hassan, S.; Azeem, M.; Raza, S. (2021) “The Role of Gamification in Teaching Software Engineering: A Systematic Review”. Software Engineering and Knowledge Engineering, v. 19.
Hussain, S.; Zhang, Y.; Wong, K. W. (2021) “A Systematic Review of the Impact of Gamification on Software Testing Education”. Journal of Software: Evolution and Process, v. 33, n. 3.
KitchenhamITCHENHAM, B.; BUDGEN, D.; BRERETON, P. Evidence-Based Software Engineering and Systematic Reviews. CRC Press, Boca Raton, FL, 2015.
Li, X.; Tang, W.; Su, C. (2019) “Systematic Review on the Use of Gamification in Software Testing Education”. Journal of Computing Sciences in Colleges, v. 34.
Basili, V. R.; Weiss, D. M. (1984) “A Methodology for Collecting Valid Software Engineering Data”. IEEE Transactions on Software Engineering, v. 10, n. 6, p. 728–738.
Díaz, C.; Romero, L.; Sampedro, J. (2020) “Gamification in Software Engineering Education: A Systematic Review”. International Journal of Engineering Education, v. 36, n. 4.
Elgrably, I. S.; Oliveira, S. R. B. (2018) “Gamification and Evaluation of the Use of Agile Tests in Software Quality Subjects: The Application of Case Studies”. 13th International Conference on Evaluation of Novel Approaches toSoftware Engineering, Funchal, Portugal.
García-López, J.; Pérez-López, C.; Sánchez-Ruiz, A. (2023) “Gamification in Software Testing Education: Enhancing Motivation and Learning Outcomes”. Journal of Educational Technology Society, v. 26, n. 3, p. 145–158.
Garousi, V.; Felderer, M.; Mesa, D. A. (2020) “Software test maturity assessment and test process improvement: A systematic literature review”. Information and Software Technology, v. 123.
Hassan, S.; Azeem, M.; Raza, S. (2021) “The Role of Gamification in Teaching Software Engineering: A Systematic Review”. Software Engineering and Knowledge Engineering, v. 19.
Hussain, S.; Zhang, Y.; Wong, K. W. (2021) “A Systematic Review of the Impact of Gamification on Software Testing Education”. Journal of Software: Evolution and Process, v. 33, n. 3.
KitchenhamITCHENHAM, B.; BUDGEN, D.; BRERETON, P. Evidence-Based Software Engineering and Systematic Reviews. CRC Press, Boca Raton, FL, 2015.
Li, X.; Tang, W.; Su, C. (2019) “Systematic Review on the Use of Gamification in Software Testing Education”. Journal of Computing Sciences in Colleges, v. 34.
Publicado
20/07/2025
Como Citar
SILVA, Gabriel Afonso Pantoja da; OLIVEIRA, Sandro Ronaldo Bezerra; ELGRABLY, Isaac Souza.
Ensino e Aprendizagem de Testes de Software a partir do uso de Jogos: Uma Revisão Sistemática da Literatura. In: WORKSHOP SOBRE EDUCAÇÃO EM COMPUTAÇÃO (WEI), 33. , 2025, Maceió/AL.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2025
.
p. 36-48.
ISSN 2595-6175.
DOI: https://doi.org/10.5753/wei.2025.7074.
