GamIES: A Gamified Framework for the Flipped Classroom in Software Engineering

  • Maria Elanne M. Rodrigues UFC
  • Gabriela Nayara Damazio UFC
  • Nécio Veras IFCE
  • Anna Beatriz Marques UFC
  • Windson Viana UFC

Abstract


Software Engineering teaching faces challenges such as low concept retention and student engagement. In this context, active methodologies, such as the Flipped Classroom (FC) and gamification, have been explored to make learning more dynamic and motivating. This article presents GamIES, a framework combining FC with gamification elements to increase student engagement. We evaluate GamIES using a questionnaire designed to assess the acceptance of the approach based on the Technology Acceptance Model (TAM). The results indicated positive attitudes towards the framework and a strong intention to use it, reflecting favorable feelings about the approach. There are opportunities for improvement regarding its simplicity and perceived usefulness.

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Published
2025-07-20
RODRIGUES, Maria Elanne M.; DAMAZIO, Gabriela Nayara; VERAS, Nécio; MARQUES, Anna Beatriz; VIANA, Windson. GamIES: A Gamified Framework for the Flipped Classroom in Software Engineering. In: WORKSHOP ON COMPUTING EDUCATION (WEI), 33. , 2025, Maceió/AL. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2025 . p. 1347-1358. ISSN 2595-6175. DOI: https://doi.org/10.5753/wei.2025.9330.