Evaluation of games' suitability for the female audience
Abstract
The world of games is still predominantly male. It is necessary to develop digital games that consider the specificities of the female audience in order to attract more girls' interest. This work presents heuristics to assess the suitability of games for women. We carried out a Literature Review in which we found no heuristics to evaluate games for the public understudy, although we identified characteristics of games for girls. From these characteristics, six heuristics were proposed, which we used to evaluate five games. The results indicate that the heuristics contribute to evaluating the suitability of digital games for the female audience.
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