Women in Science: Playing to Learn

  • Suzany Angeli UDESC
  • Silvia Amélia Bim UTFPR
  • Isabela Gasparini UDESC

Abstract


The present work presents the process of creating the game "Women in Science" by students of the 9th year of Elementary School II of a public school through the techniques of Participatory Design. "Women in Science" was created with the participation of students at all stages of its creation and enabled changes in students' perceptions of women's participation in the construction of scientific knowledge.

Keywords: game, participatory design, women in science

References

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Louro, G. L. (2014) “Gênero, sexualidade e educação: Uma perspectiva pósestruturalista.” 16ª ed. Petrópolis, RJ: Vozes.

Muller, M. J.; Haslwanter, J. H. e Dayton, T. (1997) “Participatory Practices in the Software Lifecycle”. In: Helander, M.; Landauer, T. K.; Prabhu, P. (eds.) Handbook of Human-Computer Interaction, Elsevier Science, 2 ed., p. 255-297.

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Published
2022-07-31
ANGELI, Suzany; BIM, Silvia Amélia; GASPARINI, Isabela. Women in Science: Playing to Learn. In: WOMEN IN INFORMATION TECHNOLOGY (WIT), 16. , 2022, Niterói. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2022 . p. 221-226. ISSN 2763-8626. DOI: https://doi.org/10.5753/wit.2022.223161.