Criação de um Dataset de Múltiplos Domínios para a Plataforma de Jogos Online da Epic Games

  • Samuel S. Gomes UFOP
  • Carlos H. G. Ferreira UFOP
  • Alexandre M. Sousa UFOP

Abstract


The market for online games is growing year by year, but some gaming platforms do not have a structured, organized and public dataset to facilitate the research. Therefore, the goal of this work is to create a dataset that contains information from Epic Games games in a way that incorporates information from different domains such as their respective websites, social networks, and OpenCritic game reviews. The dataset created contains information on nearly one thousand games, 17 thousand reviews, and nearly 1 million of tweets.

References

Baowaly, M. K., Tu, Y.-P., and Chen, K.-T. (2019). Predicting the helpfulness of game reviews: A case study on the steam store. Journal of Intelligent & Fuzzy Systems, 36(5):4731–4742.

Loria, E., Antelmi, A., and Pirker, J. (2021). Comparing the structures and characteristics of different game social networks-the steam case. In 2021 IEEE Conference on Games (CoG), pages 1–8. IEEE.

Nyitray, K. J. (2019). Game on to game after: Sources for video game history. Reference and user services quarterly, 59(1):7.

O’Neill, M., Vaziripour, E.,Wu, J., and Zappala, D. (2016). Condensing steam: Distilling the diversity of gamer behavior. In Proceedings of the 2016 internet measurement conference, pages 81–95.

PwC (2022). Perspectives from the global entertainment & media outlook 2022–2026. [link].

Rizani, M. N., Khalid, M. N. A., and Iida, H. (2023). Application of meta-gaming concept to the publishing platform: Analysis of the steam games platform. Information, 14(2):110.

Statista (2022). Share of internet users worldwide who play video games on any device as of 3rd quarter 2022. [link].

Vagavolu, D., Agrahari, V., Chimalakonda, S., and Venigalla, A. S. M. (2021). Ge526: A dataset of open-source game engines. In 2021 IEEE/ACM 18th International Conference on Mining Software Repositories (MSR), pages 605–609. IEEE.
Published
2023-08-06
GOMES, Samuel S.; FERREIRA, Carlos H. G.; SOUSA, Alexandre M.. Criação de um Dataset de Múltiplos Domínios para a Plataforma de Jogos Online da Epic Games. In: BRAZILIAN WORKSHOP ON SOCIAL NETWORK ANALYSIS AND MINING (BRASNAM), 12. , 2023, João Pessoa/PB. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2023 . p. 252-257. ISSN 2595-6094. DOI: https://doi.org/10.5753/brasnam.2023.230878.

Most read articles by the same author(s)

1 2 > >>