Turtle Island: Gamification in Environmental Education
Abstract
This paper approaches the principles of Environmental Education, the concepts and characteristics of gamification used in the educational area. It’s structured as a case study with the intent of describing the application of gamification in the learning object(LO) Ilha da Tartaruga, that uses this approach to generate a bigger engagement and learning in the perspective of environmental education. Its development goes through the education character in the environmental area, the description of the LO (used as a study object) and the process of gamification applied. The paper concludes with an opinion about the results of the process applied in the LO and a thought about the next steps to the research.
References
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