Extracting and Composing a Dataset of Competitive Counter-Strike Global Offensive Matches
Abstract
There is a growing necessity for insightful and meaningful analyticswithin eSports: be it to entertain spectators as they watch their favorite teamscompete, to automatically identify and catch cheaters or even to gain a com-petitive edge over an opponent, there is a plethora of potential applicationsfor analytics within the scene. It follows then, that there is also a necessityfor well structured and organized datasets that enable efficient data explorationand serve as the foundation for the visualization and analytics layers. Becauseof this, the entire process - from data collection at the source to the means ofaccessing the desired information - need to be planned out to address thoseneeds. Our work provides the means by which to construct such a dataset forthe Counter-Strike Global Offensive (CS:GO) game, thus opening up a range ofpossible applications on top of the data
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