An Item Response Theory Analysis of Algorithms and Programming Concepts in App Inventor Projects
Resumo
Computing education is often introduced in K-12 focusing on algorithms and programming concepts using block-based programming environments, such as App Inventor. Yet, learning programming is a complex process and novices struggle with several difficulties. Thus, to be effective, instructional units need to be designed regarding not only the content but also its sequencing taking into consideration difficulties related to the concepts and the idiosyncrasies of programming environments. Such systematic sequencing can be based on large-scale project analyses by regarding the volition, incentive, and opportunity of students to apply the relevant program constructs as latent psychometric constructs using Item Response Theory to obtain quantitative ?difficulty? estimates for each concept. Therefore, this article presents the results of a large-scale data-driven analysis of the demonstrated use in practice of algorithms and programming concepts in App Inventor. Based on a dataset of more than 88,000 App Inventor projects assessed automatically with the ANON rubric, we perform an analysis using Item Response Theory. The results demonstrate that the easiness of some concepts can be explained by their inherent characteristics, but also due to the characteristics of App Inventor as a programming environment. These results can help teachers, instructional and curriculum designers in the sequencing, scaffolding and assessment design of programming education in K-12.Referências
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S. Papadakis, M. Kalogiannakis, V. Orfanakis, and N. Zaranis. 2017. The appropriateness of Scratch and App Inventor as educational environments for teaching introductory programming in primary and secondary education. International Journal of Web-Based Learning and Teaching Technologies, 12, 4, 58-77. DOI:https://doi.org/10.4018/IJWLTT.2017100106
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D. Wolber, H. Abelson, and M. Friedman. 2014. Democratizing Computing with App Inventor. GetMobile: Mobile Computing and Communications. 18, 4, 53–58. DOI:https://doi.org/10.1145/2721914.2721935
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I. Li, F. Turbak, and E. Mustafaraj. 2017. Calls of the Wild:Exploring Procedural Abstraction in App Inventor. In Proceedings of the IEEE Blocks and Beyond Workshop. Raleigh, NC, USA, 79-86. DOI:http://doi.org/10.1109/BLOCKS.2017.8120417
B. Xie, I. Shabir, and H. Abelson. 2015. Measuring the programmatic sophistication of app inventor projects grouped by functionality. Retrieved September 2, 2020 from http://web.mit.edu/bxie/www/thesis.pdf
Y. Park and Y. Shin. 2019. Comparing the Effectiveness of Scratch and App Inventor with Regard to Learning Computational Thinking Concepts. Electronics, 8, 1269. DOI:http://doi.org/10.3390/electronics8111269
B. Xie and H. Abelson. 2016. Skill progression in MIT app inventor. In Proceedings of the IEEE Symposium on Visual Languages and Human-Centric Computing, Cambridge, GB, 213-217. DOI:http://doi.org/10.1109/VLHCC.2016.7739687.
C. Piech, M. Sahami, D. Koller, S. Cooper, and P. Blikstein. 2012. Modeling how students learn to program. In Proceedings of the 43rd ACM Technical Symposium on Computer Science Education. Association for Computing Machinery, New York, NY, USA, 153–160. DOI:https://doi.org/10.1145/2157136.2157182
S. Grover and S. Basu. 2017. Measuring student learning in introductory block-based programming: Examining misconceptions of loops, variables, and Boolean Logic. In Proceedings of the ACM SIGCSE Technical Symposium on Computer Science Education, Association for Computing Machinery. New York, NY, USA, 267–272. DOI:https://doi.org/10.1145/3017680.3017723
J. Moreno-León, G. Robles, and M. Román-González. 2020. Towards data-driven learning paths to develop computational thinking with Scratch. IEEE Transactions on Emerging Topics in Computing, 8, 1, 193-205. DOI:https://doi.org/10.1109/TETC.2017.2734818.
K. M. Rich, C. T. Strickland, T. A. Binkowski, T. A. Moran and D. Franklin. 2017. K-8 learning trajectories derived from research literature: Sequence, repetition, conditionals. In Proceedings of the ACM Conference on International Computing Education Research, Association for Computing Machinery, New York, NY, USA, 182-190. DOI:https://doi.org/10.1145/3105726.3106166
K. M. Rich, C. T. Strickland, T. A. Binkowski and D. Franklin. 2018. Decomposition: A K-8 computational thinking learning trajectory. In Proceedings of the 2018 ACM Conference on International Computing Education Research, Association for Computing Machinery, New York, NY, USA, 124-132. DOI:https://doi.org/10.1145/3230977.3230979
K. M. Rich, C. T. Strickland, T. A. Binkowski and D. Franklin. 2019. A K-8 debugging learning trajectory derived from research literature. In Proceedings of the 50th ACM Technical Symposium on Computer Science Education, Association for Computing Machinery, New York, NY, USA, 745-751. DOI:https://doi.org/10.1145/3287324.3287396
K. Seiter and B. Foreman. 2013. Modeling the learning progressions of computational thinking of primary grade students. In Proceedings of the 9th Annual International ACM Conference on International Computing Education Research, Association for Computing Machinery, New York, NY, USA, 59–66. DOI: https://doi.org/10.1145/2493394.2493403
D. Franklin, G. Skifstad, R. Rolock, I. Mehrotra, V. Ding, A. Hansen, D. Weintrop, and D. Harlow. 2017. Using Upper-Elementary Student Performance to Understand Conceptual Sequencing in a Blocks-based Curriculum. In Proceedings of the ACM SIGCSE Technical Symposium on Computer Science Education. Association for Computing Machinery, New York, NY, USA, 231–236. DOI:https://doi.org/10.1145/3017680.3017760
N. Lytle, V. Cateté, D. Boulden, Y. Dong, J. Houchins, A. Milliken, A. Isvik, D. Bounajim, E. Wiebe, and T. Barnes. 2019. Use, Modify, Create: Comparing Computational Thinking Lesson Progressions for STEM Classes. In Proceedings of the ACM Conference on Innovation and Technology in Computer Science Education. Association for Computing Machinery, New York, NY, USA, 395–401. DOI:https://doi.org/10.1145/3304221.3319786
J. Krugel et al. 2020. Automated Measurement of Competencies and Generation of Feedback in Object-Oriented Programming Courses. In Proceedings of the IEEE Global Engineering Education Conference (EDUCON), Porto, Portugal, 329-338. DOI:https://doi.org/10.1109/EDUCON45650.2020.9125323.
R. J. De Ayala. 2009. The theory and practice of item response theory. Guilford Press.
J. E. Carlson and M. van Davier. 2017. Item Response Theory. In Advancing Human Assessment, eds. Bennet & van Davier, Springer.
M. Berges and P. Hubwieser. 2015. Evaluation of Source Code with Item Response Theory. In Proceedings of the 2015 ACM Conference on Innovation and Technology in Computer Science Education, Association for Computing Machinery, New York, NY, USA, 51–56. DOI:https://doi.org/10.1145/2729094.2742619
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Publicado
26/04/2021
Como Citar
DA CRUZ ALVES, Nathalia; VON WANGENHEIM, Christiane Gresse; ROSSA HAUCK, Jean Carlo; FERRETI BORGATTO, Adriano.
An Item Response Theory Analysis of Algorithms and Programming Concepts in App Inventor Projects. In: SIMPÓSIO BRASILEIRO DE EDUCAÇÃO EM COMPUTAÇÃO (EDUCOMP), 1. , 2021, On-line.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2021
.
p. 01-11.
DOI: https://doi.org/10.5753/educomp.2021.14466.