Students’ perspective on the use of FlipENEM: an arcade platform with ENEM exam questions

  • Lívia Silva Marques IFC
  • Matheus da Silva Coelho IFC
  • Larissa Sorato Magnus IFC
  • Luhan da Silva Nunes IFC
  • Victor Martins de Sousa IFC
  • Matheus Lorenzato Braga IFC

Abstract


This paper points the results perceived by students in the use of a video game arcade whose game is intended to prepare for the National High School Examination (ENEM). Structured by an initial research on the impacts of technology on education and the students' real interest in using a game like the one proposed, FlipENEM was developed based on hardware, programming, database and network knowledge and had the results confirmed by means of another research. In addition, was developed in a wooden structure, with buttons and joystick forming a arcade. Through the use of the FlipENEM by the students, positive results were obtained on the platform and also, in relation to its contribution in stimulating the students to the preparation for the ENEM.

References

ALVES, Lynn. (2015).Aprendizagem mediada pelos jogos digitais – delineando o design investigativo. In: Educação, Tecnologia & Inovação. Salvador: Edifba.

PERRENOUD, P. . (2000) Dez novas competências para ensinar. Porto Alegre: Artes médicas.

SANCHO, J. M. . (2006) De Tecnologias da Informação e Comunicação a Recursos Educativos. In: Tecnologias para transformar a educação. Porto Alegre: Artmed.
Published
2018-07-26
MARQUES, Lívia Silva; COELHO, Matheus da Silva; MAGNUS, Larissa Sorato; NUNES, Luhan da Silva; DE SOUSA, Victor Martins; BRAGA, Matheus Lorenzato. Students’ perspective on the use of FlipENEM: an arcade platform with ENEM exam questions. In: NATIONAL COMPUTING MEETING OF FEDERAL INSTITUTES (ENCOMPIF), 5. , 2018, Natal. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2018 . p. 45-48. ISSN 2763-8766. DOI: https://doi.org/10.5753/encompif.2018.3569.