Gamification Experience in Organizing Final Projects for a Technical Course in Information Technology

  • Gian Luca Motta Flores IFFarroupilha
  • Ângelo Nery Vieira Crestani IFFarroupilha
  • Rudieri Dietrich Bauer IFFarroupilha
  • Jaline Gonçalves Mombach IFFarroupilha

Abstract


Students of Integrated Technical Course in Informatics (medium level), most teenagers, have difficulty to comply and organize their final works. Therefore, this paper describes the experience of the gamification approach using the Class Dojo platform. The results indicate that methodology is viable and can be replicated in other educational institutions.

References

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Published
2017-07-02
FLORES, Gian Luca Motta; CRESTANI, Ângelo Nery Vieira; BAUER, Rudieri Dietrich; MOMBACH, Jaline Gonçalves. Gamification Experience in Organizing Final Projects for a Technical Course in Information Technology. In: NATIONAL COMPUTING MEETING OF FEDERAL INSTITUTES (ENCOMPIF), 4. , 2017, São Paulo. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2017 . p. 275-278. ISSN 2763-8766. DOI: https://doi.org/10.5753/encompif.2017.9943.