User Experience Evaluation via Dogfooding Approach
Abstract
User Experience (UX) is a concept that explores how a person feels about a product or service. In the UX evaluation, it is possible to identify previous problems before the launch of products, including suggestions for their improvement. In the literature, several practical works are presented on applying different research methods, in sessions, to UX evaluation of users that represent the products’ target audience. However, few works have presented the UX evaluation in the daily lives of potential users. This paper presents our practical experience in the application of different HCI methods for the UX evaluation using Dogfooding approach, which proposes that company employees use their own products or services in their daily lives. This work aims to contribute to other HCI practitioners and researchers who are interested in understanding the contribution of HCI methods through this approach, promoting a better interaction between industry and academia.
Keywords:
User Experience, Dogfooding
References
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Marques, A. B., Cavalcante, E., Rivero, L., Lopes, A., and Conte, T. (2015). Aplicando design thinking para melhorar a qualidade de um aplicativo web móvel. In Anais do XIV Simpósio Brasileiro de Qualidade de Software, pages 196-203.
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Väänänen-Vainio-Mattila, K., Saarinen, P., Wäljas, M., Hännikäinen, M., Orsila, H. and Kiukkonen, N. (2010). User experience of social ad hoc networking: findings from a large-scale field trial of TWIN. In Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, pages 1-10.
Wang, Ting, Lih-Bin Oh, Kanliang Wang, and Yufei Yuan. (2013). User adoption and purchasing intention after free trial: an empirical study of mobile newspapers. In Information Systems and e-Business Management, 11 (2), pages 189-210.
França, B., Ribeiro, T. V., Santos, P. S. M., and Travassos, G. H. (2015). Using focus group in software engineering: lessons learned on characterizing software technologies in academia and industry. In Proceedings of the 18th Conferencia Iberoamericana en Software Engineering, pages 351-364.
Fontão, Y., Conte, T., and Saraiva, J. (2019). Using playability evaluation techniques in first person shooter games for virtual reality. In Proceedings of the 18th Brazilian Symposium on Human Factors in Computing Systems, pages 1-4.
Harrison, W. (2006). Eating your own dog food. In IEEE Software, 23(3), pages 5-7.
Law, E. L. C., Roto, V., Hassenzahl, M., Vermeeren, A. P., and Kort, J. (2009). Understanding, scoping and defining user experience: a survey approach. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems, pages 719-728.
Marques, A. B., Cavalcante, E., Rivero, L., Lopes, A., and Conte, T. (2015). Aplicando design thinking para melhorar a qualidade de um aplicativo web móvel. In Anais do XIV Simpósio Brasileiro de Qualidade de Software, pages 196-203.
Rivero, L. and Conte, T. (2017). A systematic mapping study on research contributions on UX evaluation technologies. In Proceedings of the 16th Brazilian Symposium on Human Factors in Computing Systems, pages 1-10.
Soderquist, K.E., Tirabeni, L. and Pisano, P. (2016). s. In 3rd Annual World Open Innovation Conference, pages 15-16.
Tanaka, E., Silva, E., and Tordin, G. (2019). Dogfooding:" Eating our Own Dog Food". in a Large Global Mobile Industry Player. In 2019 ACM/IEEE 14th International Conference on Global Software Engineering (ICGSE), pages 62-67.
Väänänen-Vainio-Mattila, K., Saarinen, P., Wäljas, M., Hännikäinen, M., Orsila, H. and Kiukkonen, N. (2010). User experience of social ad hoc networking: findings from a large-scale field trial of TWIN. In Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia, pages 1-10.
Wang, Ting, Lih-Bin Oh, Kanliang Wang, and Yufei Yuan. (2013). User adoption and purchasing intention after free trial: an empirical study of mobile newspapers. In Information Systems and e-Business Management, 11 (2), pages 189-210.
Published
2022-10-17
How to Cite
DAMIAN, Adriana Lopes; PEREIRA, Marcelo; LUZ, Bruno; LEITE, João.
User Experience Evaluation via Dogfooding Approach. In: HCI IN PRACTICE - BRAZILIAN SYMPOSIUM ON HUMAN FACTORS IN COMPUTATIONAL SYSTEMS (IHC), 21. , 2022, Diamantina.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2022
.
p. 17-23.
DOI: https://doi.org/10.5753/ihc_estendido.2022.225456.
