EMGInvaders: Um Jogo Controlado por Eletromiografia Facial para Treinamento Muscular e Reabilitação
Resumo
A reabilitação facial frequentemente depende de exercícios repetitivos, o que pode reduzir o engajamento dos pacientes ao longo do tempo. Embora jogos controlados por eletromiografia apresentem potencial em contextos de reabilitação, aplicações voltadas à musculatura facial ainda são menos exploradas na literatura. Este artigo apresenta o EMGInvaders, um jogo inspirado em Space Invaders controlado por sinais de eletromiografia facial de superfície. O sistema converte atividade muscular facial em comandos de movimentação da nave por meio de um sensor EMG. Testes iniciais indicaram resultados positivos para a movimentação da nave por contração facial, apontando a viabilidade técnica da proposta e motivando futuros experimentos.Referências
Campanini, I., Disselhorst-Klug, C., Rymer, W. Z., and Merletti, R. (2020). Surface emg in clinical assessment and neurorehabilitation: Barriers limiting its use. Frontiers in Neurology, 11:934.
Charters, E., Coulson, S., and Low, T. (2023). Oral incompetence: changes in speech intelligibility following facial nerve paralysis. Journal of Plastic, Reconstructive Aesthetic Surgery, 87:472–478.
Chaudhary, U., Birbaumer, N., and Ramos-Murguialday, A. (2020). Brain–machine interfaces for rehabilitation: Review of controlled studies. IEEE Transactions on Neural Systems and Rehabilitation Engineering.
Franz, L., de Filippis, C., Daloiso, A., Biancoli, E., Iannacone, F. P., Cazzador, D., Tealdo, G., Marioni, G., Nicolai, P., and Zanoletti, E. (2024). Facial surface electromyography: A systematic review on the state of the art and current perspectives. American Journal of Otolaryngology, 45(1):104041.
Kaifosh, P. and Reardon, T. R. (2025). A generic non-invasive neuromotor interface for human-computer interaction. Nature, 645(8081):702–711.
Langhorne, P., Bernhardt, J., and Kwakkel, G. (2011). Stroke rehabilitation. The Lancet, 377(9778):1693–1702.
MDHC (2023). Plano Novo Viver Sem Limite. Disponível em: [link]. Acesso em: 30 abr. 2026.
Muguro, J. K., Sasaki, M., Matsushita, K., Njeri, W., Laksono, P. W., and Suhaimi, M. S. A. B. (2020). Development of neck surface electromyography gaming control interface for application in tetraplegic patients’ entertainment. In AIP Conference Proceedings, volume 2217.
Proença, J. P., Quaresma, C., and Vieira, P. (2018). Serious games for upper limb rehabilitation: a systematic review. Disability and Rehabilitation: Assistive Technology, 13(1):95–100.
Rose-Dulcina, K., Armand, S., and Cacioppo, M. (2025). Using game performance measure to assess upper limb motor function in children with neuromotor disorders: a systematic review. Journal of NeuroEngineering and Rehabilitation, 22:177.
Sousa, D. L., Teixeira, S., de Oliveira, A. C., Lima, L. D. B., Moreira, R., Silva, F., and Teles, A. S. (2025). Computer-based gamified tools for facial rehabilitation: A scoping review. Games for Health Journal, 14(1):11–20.
Souza, C. H., Oliveira, D., Berreta, L., and Carvalho, S. (2021). Jogos digitais e engajamento na reabilitação de pacientes: Uma revisão sistemática da literatura. In Anais do XXI Simpósio Brasileiro de Computação Aplicada à Saúde, pages 25–36, Porto Alegre, RS, Brasil. SBC.
Stepp, C. E., Britton, D., Chang, C., Merati, A. L., and Matsuoka, Y. (2011). Feasibility of game-based electromyographic biofeedback for dysphagia rehabilitation. In 2011 5th International IEEE/EMBS Conference on Neural Engineering, NER 2011, page 233 – 236.
Vieira, C., Ferreira da Silva Pais-Vieira, C., Novais, J., and Perrotta, A. (2021). Serious game design and clinical improvement in physical rehabilitation: Systematic review. JMIR Serious Games, 9(3).
Wang, Y.-L., Su, A. W., Han, T.-Y., Lin, C.-L., and Hsu, L.-C. (2015). Emg based rehabilitation systems - approaches for als patients in different stages. In Proceedings - IEEE International Conference on Multimedia and Expo, volume 2015-August.
Charters, E., Coulson, S., and Low, T. (2023). Oral incompetence: changes in speech intelligibility following facial nerve paralysis. Journal of Plastic, Reconstructive Aesthetic Surgery, 87:472–478.
Chaudhary, U., Birbaumer, N., and Ramos-Murguialday, A. (2020). Brain–machine interfaces for rehabilitation: Review of controlled studies. IEEE Transactions on Neural Systems and Rehabilitation Engineering.
Franz, L., de Filippis, C., Daloiso, A., Biancoli, E., Iannacone, F. P., Cazzador, D., Tealdo, G., Marioni, G., Nicolai, P., and Zanoletti, E. (2024). Facial surface electromyography: A systematic review on the state of the art and current perspectives. American Journal of Otolaryngology, 45(1):104041.
Kaifosh, P. and Reardon, T. R. (2025). A generic non-invasive neuromotor interface for human-computer interaction. Nature, 645(8081):702–711.
Langhorne, P., Bernhardt, J., and Kwakkel, G. (2011). Stroke rehabilitation. The Lancet, 377(9778):1693–1702.
MDHC (2023). Plano Novo Viver Sem Limite. Disponível em: [link]. Acesso em: 30 abr. 2026.
Muguro, J. K., Sasaki, M., Matsushita, K., Njeri, W., Laksono, P. W., and Suhaimi, M. S. A. B. (2020). Development of neck surface electromyography gaming control interface for application in tetraplegic patients’ entertainment. In AIP Conference Proceedings, volume 2217.
Proença, J. P., Quaresma, C., and Vieira, P. (2018). Serious games for upper limb rehabilitation: a systematic review. Disability and Rehabilitation: Assistive Technology, 13(1):95–100.
Rose-Dulcina, K., Armand, S., and Cacioppo, M. (2025). Using game performance measure to assess upper limb motor function in children with neuromotor disorders: a systematic review. Journal of NeuroEngineering and Rehabilitation, 22:177.
Sousa, D. L., Teixeira, S., de Oliveira, A. C., Lima, L. D. B., Moreira, R., Silva, F., and Teles, A. S. (2025). Computer-based gamified tools for facial rehabilitation: A scoping review. Games for Health Journal, 14(1):11–20.
Souza, C. H., Oliveira, D., Berreta, L., and Carvalho, S. (2021). Jogos digitais e engajamento na reabilitação de pacientes: Uma revisão sistemática da literatura. In Anais do XXI Simpósio Brasileiro de Computação Aplicada à Saúde, pages 25–36, Porto Alegre, RS, Brasil. SBC.
Stepp, C. E., Britton, D., Chang, C., Merati, A. L., and Matsuoka, Y. (2011). Feasibility of game-based electromyographic biofeedback for dysphagia rehabilitation. In 2011 5th International IEEE/EMBS Conference on Neural Engineering, NER 2011, page 233 – 236.
Vieira, C., Ferreira da Silva Pais-Vieira, C., Novais, J., and Perrotta, A. (2021). Serious game design and clinical improvement in physical rehabilitation: Systematic review. JMIR Serious Games, 9(3).
Wang, Y.-L., Su, A. W., Han, T.-Y., Lin, C.-L., and Hsu, L.-C. (2015). Emg based rehabilitation systems - approaches for als patients in different stages. In Proceedings - IEEE International Conference on Multimedia and Expo, volume 2015-August.
Publicado
01/06/2026
Como Citar
SOUSA, Renato Alves de; GUEDES, Gustavo.
EMGInvaders: Um Jogo Controlado por Eletromiografia Facial para Treinamento Muscular e Reabilitação. In: SIMPÓSIO BRASILEIRO DE COMPUTAÇÃO APLICADA À SAÚDE (SBCAS), 26. , 2026, Ouro Preto/MG.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2026
.
p. 1475-1480.
ISSN 2763-8952.
DOI: https://doi.org/10.5753/sbcas.2026.21670.
