Web Art em tempos de HTML5
Resumo
Este artigo tem como objetivo explorar como se deu o início da arte digital, como surgiu a web art, como se produz a web art hoje e quais tecnologias desenvolvidas a partir do ideal artístico oferecem possibilidades para a arte e outras áreas.
Palavras-chave:
Music, Society, and Technology, Software Systems and Languages for Sound and Music
Referências
Bruce Wands. Art of the Digital Age. Thames & Hudson, 2007.
Oliver Grau. Virtual Art: from illusion to immersion. MIT press, 2003.
Mark Tribe, Reena Jana, and Uta Grosenick. New media art. Taschen London and Cologne, 2006.
Annette Weintraub. Art on the web, the web as art. Commun. ACM, 40(10):97–102, October 1997.
saga.art.br. Você sabe o que é arte digital? https://saga.art.br/voce-sabe-o-que-e-arte-digital/, 2016. Accessed: 2018-05-21.
Jennifer Seevinck. Interaction in art and computing. In Springer Series on Cultural Computing, pages 31–46. Springer International Publishing, 2017.
Linda Candy. Evaluation and experience in art. In Interactive Experience in the Digital Age, pages 25–48. Springer, 2014.
Jonas Downey. Glitch art. Ninth Letter, 118, 2002.
Rosa Menkman. Glitch studies manifesto. Video vortex reader II: Moving images beyond YouTube, pages 336–347, 2011.
Paul Adenot, Chris Wilson, and Chris Rogers. Web audio api. W3C, October, 10, 2013.
Colin BD Clark and Adam Tindale. Flocking: a framework for declarative music-making on the web. In SMC Conference and Summer School, pages 1550–1557, 2014.
Yotam Mann. Interactive music with tone. js. In Proceedings of the 1st annual Web Audio Conference. Citeseer, 2015.
Benjamin Taylor and Andrew Bernstein. Tune. js: A microtonal web audio library. 2016.
Charles Roberts, Graham Wakefield, and Matthew Wright. The web browser as synthesizer and interface. In NIME, pages 313–318. Citeseer, 2013.
Daeil Seo, Byounghyun Yoo, and Heedong Ko. Webizing mixed reality for cooperative augmentation of life experience. In Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing Companion, pages 401–404. ACM, 2016.
Nick Collins, Alex McLean, Julian Rohrhuber, and Adrian Ward. Live coding in laptop performance. Organised sound, 8(3):321–330, 2003.
Charles Roberts. Code as information and code as spectacle. International Journal of Performance Arts and Digital Media, 12(2):201–206, 2016.
Benjamin Francis Taylor. Mcluhan. js: Live net art performance with remote web browsers. 2016.
Eyal Gever. Technology and art: Engineering the future. http://www.bbc.com/news/entertainment-arts-19576763, 2012. Accessed: 2018-05-26.
Adilson Roberto Siqueira. Arte e sustentabilidade: argumentos para a pesquisa ecopoética da cena. MORINGAArtes do Espetáculo, 1(1), 2010.
Oliver Grau. Virtual Art: from illusion to immersion. MIT press, 2003.
Mark Tribe, Reena Jana, and Uta Grosenick. New media art. Taschen London and Cologne, 2006.
Annette Weintraub. Art on the web, the web as art. Commun. ACM, 40(10):97–102, October 1997.
saga.art.br. Você sabe o que é arte digital? https://saga.art.br/voce-sabe-o-que-e-arte-digital/, 2016. Accessed: 2018-05-21.
Jennifer Seevinck. Interaction in art and computing. In Springer Series on Cultural Computing, pages 31–46. Springer International Publishing, 2017.
Linda Candy. Evaluation and experience in art. In Interactive Experience in the Digital Age, pages 25–48. Springer, 2014.
Jonas Downey. Glitch art. Ninth Letter, 118, 2002.
Rosa Menkman. Glitch studies manifesto. Video vortex reader II: Moving images beyond YouTube, pages 336–347, 2011.
Paul Adenot, Chris Wilson, and Chris Rogers. Web audio api. W3C, October, 10, 2013.
Colin BD Clark and Adam Tindale. Flocking: a framework for declarative music-making on the web. In SMC Conference and Summer School, pages 1550–1557, 2014.
Yotam Mann. Interactive music with tone. js. In Proceedings of the 1st annual Web Audio Conference. Citeseer, 2015.
Benjamin Taylor and Andrew Bernstein. Tune. js: A microtonal web audio library. 2016.
Charles Roberts, Graham Wakefield, and Matthew Wright. The web browser as synthesizer and interface. In NIME, pages 313–318. Citeseer, 2013.
Daeil Seo, Byounghyun Yoo, and Heedong Ko. Webizing mixed reality for cooperative augmentation of life experience. In Proceedings of the 19th ACM Conference on Computer Supported Cooperative Work and Social Computing Companion, pages 401–404. ACM, 2016.
Nick Collins, Alex McLean, Julian Rohrhuber, and Adrian Ward. Live coding in laptop performance. Organised sound, 8(3):321–330, 2003.
Charles Roberts. Code as information and code as spectacle. International Journal of Performance Arts and Digital Media, 12(2):201–206, 2016.
Benjamin Francis Taylor. Mcluhan. js: Live net art performance with remote web browsers. 2016.
Eyal Gever. Technology and art: Engineering the future. http://www.bbc.com/news/entertainment-arts-19576763, 2012. Accessed: 2018-05-26.
Adilson Roberto Siqueira. Arte e sustentabilidade: argumentos para a pesquisa ecopoética da cena. MORINGAArtes do Espetáculo, 1(1), 2010.
Publicado
24/10/2021
Como Citar
PAULO, Avner Maximiliano de; SOUSA, Luiz Gustavo Colzani Monti; SILVA, José Mauro da; SCHIAVONI, Flávio Luiz.
Web Art em tempos de HTML5. In: SIMPÓSIO BRASILEIRO DE COMPUTAÇÃO MUSICAL (SBCM), 18. , 2021, Recife.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2021
.
p. 233-236.
DOI: https://doi.org/10.5753/sbcm.2021.19455.