Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach

  • Gilzamir Gomes UFC
  • Creto A. Vidal UFC
  • Joaquim B. Cavalcante-Neto UFC
  • Yuri L. B. Nogueira UFC

Resumo


This paper presents a deep reinforcement learning approach for navigation problem coupled with traditional animation processes in games. Deep Reinforcement Learning (DRL) is a promising approach for this problem. So, we design a NonPlayer Character (NPC) as an autonomous agent guided by a neural controller. Our approach works with the control of virtual game characters at two different levels of abstraction. A neural controller produces high-level actions, which are performed by both a character controller and an animation controller. We test our approach on a three-dimensional game scene. We find that our approach achieves promising results in navigation of animated characters in a game scene.

Palavras-chave: non-player characters, reinforcement learning, navigation problem

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Publicado
18/10/2021
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GOMES, Gilzamir; VIDAL, Creto A.; CAVALCANTE-NETO, Joaquim B.; NOGUEIRA, Yuri L. B.. Two Level Control of Non-Player Characters for Navigation in 3D Games Scenes: A Deep Reinforcement Learning Approach. In: SIMPÓSIO BRASILEIRO DE JOGOS E ENTRETENIMENTO DIGITAL (SBGAMES), 20. , 2021, Online. Anais [...]. Porto Alegre: Sociedade Brasileira de Computação, 2021 . p. 182-190.