A collaborative board game to motivate environmental education students
Abstract
In collaborative board games, players need to use strategies to cooperate and win the game together. The ability of board games to potentially address any theme, their popularity and their strategic nature, make them a basis for the development of active methodologies in Education. This article aims to show the use of a game of this type, entitled Salve a Terra!, focused on environmental sustainability. The results indicate that the use of games is recommended for the creation of active teaching methodologies.
Keywords:
Environmental Education, Sustentability, Board Game
References
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Barreto, L. M. and Vilaça, M. T. M. (2018). Controvérsias e consensos em educação ambiental e educação para o desenvolvimento sustentável. Research, Society and Development, 7(5).
Bogost, I. (2008). The rhetoric of video games. The ecology of games: Connecting youth, games, and learning, pages 117–140.
Chen, A., Lu, Y., and Wang, B. (2016). Enhancing perceived enjoyment in social games through social and gaming factors. Information Technology & People.
Chen, Y., Wang, B., and Liu, K. R. (2009). Multiuser rate allocation games for multimedia communications. IEEE Transactions on Multimedia, 11(6):1170–1181.
Collins, M., Knutti, R., Arblaster, J., Dufresne, J.-L., Fichefet, T., Friedlingstein, P., Gao, X., Gutowski, W., Johns, T., Krinner, G., Shongwe, M., Tebaldi, C., Weaver, A., and Wehner, M. (2013). Long-term climate change: Projections, commitments and irreversibility. In Stocker, T., Qin, D., Plattner, G.-K., Tignor, M., Allen, S., Boschung, J., Nauels, A., Xia, Y., Bex, V., and Midgley, P., editors, Climate Change 2013: The Physical Science Basis. Contribution of Working Group I to the Fifth Assessment Report of the Intergovernmental Panel on Climate Change. Cambridge University Press, Cambridge, United Kingdom and New York, NY, USA.
Escobar, H. (2020). Dados comprovam aumento de eventos climáticos extremos em são paulo. for Environmental Education, A. A. (2015). What is education for sustainabilit.
Krathwohl, D. R. (2002). A Revision of Bloom’s Taxonomy: An Overview. Theory Into Practice, 41(4):212–218.
Kritz, J., Carmo, A., and Xexéo, G. (2018). Usando retórica procedural para desenvolver um jogo transmídia sobre reciclagem: estudo de caso do tríade. In Proceedings of SBGames 2018, Curitiba, PR. SBC.
o Pereira, E. L. P., do Amaral, R. P., and Rocha, A. P. A. (2020). A ecopedagogia cuidando do meio ambiente: Alunos do primeiro ano aprendendo a reciclar, reutilizar e reduzir o lixo na escola. 2º Simpósio de TCC da FINOM.
Reis, R. M. (2019). Governança multinível dos recursos hídricos para adaptação às mudanças climáticas: o caso da câmara consultiva regional do submédio são francisco.
Tan, K. C. and Pawitra, T. A. (2001). Integrating servqual and kano’s model into qfd for service excellence development. Managing Service Quality: An International Journal.
Teles, S. and Tomimatsu, K. (2014). Contextual teaching and learning using a card game interface. International Journal of Asia Digital Art and Design Association, 18(2):18– 23.
Zhou, Q., Leng, G., Su, J., and Ren, Y. (2019). Comparison of urbanization and climate change impacts on urban flood volumes: Importance of urban planning and drainage adaptation. Science of the Total Environment, 658:24–33.
Published
2022-10-24
How to Cite
PARREIRAS, Marcus; XEXÉO, Geraldo; BERNARDES, Bauer; MELLO, José André; MARQUES, Pedro.
A collaborative board game to motivate environmental education students. In: ART & DESIGN TRACK – FULL PAPERS - BRAZILIAN SYMPOSIUM ON COMPUTER GAMES AND DIGITAL ENTERTAINMENT (SBGAMES), 21. , 2022, Natal/RN.
Anais [...].
Porto Alegre: Sociedade Brasileira de Computação,
2022
.
p. 51-59.
DOI: https://doi.org/10.5753/sbgames_estendido.2022.225459.
